Q: Is there any chance we could have caster weapons involved in casting animations? It would look cool to be holding a staff and casting a spell through it, at least as a customization option. - Dromanthis (NA/ANZ)
Q: Would it be possible for city quartermasters to sell the same equipment that guards wear? Stats wouldn't matter. - Pokemonmasta (EU|English), Tajit (NA/ANZ)
Q: Are you planning to return to the original principle of designing the Tiers, when the sets were themed with the classes, not with the bosses that drop them? Do you have any plans to make the tier items visually different depending on your spec? - Анви (EU|Russian), Trafalgarlaw (Latin America)
Varying tiers depending on spec is a cool idea, but it does add more work to the individual armor which usually means we’ll get less of it. Color shifts are one option, but tend to already use all of those. We have more unique art these days than ever before, but the number of items overall has grown tremendously faster. Q: I like the creative items that are dropped from Icecrown Citadel such as Nibelung, Heartpierce, Deathbringer's Will. Can I see more of such items containing unique proc-effects in the near futuer? - Whitewnd (Korea)
Q: Will enchanters be getting back the ability to make wands? - Trustybee (Taiwan)
Q: Any chance we can start heading away from WWE-esque belts? - Catriona (NA/ANZ)
Q: Do you have plans to make is so that the tabards don't suddenly cut off whenever we wear long vestments? - Hôwl (Latin America)
Q: Can we see gear won via need rolls become soulbound? - Lorinall (NA/ANZ)
To expand on that idea in case it’s not obvious, we don’t think players should be able to claim certain loot drops based on their class if their only intent is to sell the item. If you want to use the item yourself, awesome, go ahead and roll Need on it and you’ll get preference over players who can’t use that armor type. But if all you want to do is run to the Auction House, then everyone should have equal dibs. Q: How do you plan on normalizing Legendary weapon aquisition rate between 10 man and 25 man raids? If the drop rate is the same for 'shards' in 10 and 25 man raids, this may 'force' 25 man guilds to run 2-3 10 mans in order to maximize shard/legendary aquisition. If the drop rate for 'shards' in 25 man raids was 2.5 times than that in 10 man, it could take a 10 man guild say, 2.5 months to gain a legendary whereas a 25 man guild would take 1 month. - Deathsaint (NA/ANZ)
Without giving too much away, the Firelands legendary weapon has an amazing story and quest chain associated with it. We think it truly delivers on the fantasy of a legendary weapon. Q: I feel that the current item drop ratio per part for caster's is little bit weird. While belt slot items are very common, wrist and ranged (wand) item are drastically rare. Now players don't like going to Throne of the Four Winds because belt and pants are so easily acquired via other way. What if the drops of Throne of the Four Winds changed into rare slot items, such as wrist and wand? - 빛그리고사제 (Korea)
As far as some items being rarer than others, that is the kind of thing we vary so that every tier of content doesn’t feel like a photocopy of the previous tier with bigger numbers. Our PvP gear for a variety of reasons has become very formulaic, and we don’t want the same thing to befall PvE. Bracers are hard to get now (though the trolls in 4.1 have a lot!), but next tier it might be a different item that becomes precious. Q: What are the criteria you use to design the loots in a certain dungeon/ raid? Is it the backgrounds of the encounters, the preference of the designers, or basing on the existing models? - Kiolds (Taiwan)
Q: Is there any plan to allow Account Bound items to be transfer to other realms? This could really give meaning to the phrase "Account Bound". - 텔레토비아스 (Korea), Деадхил (EU|Russian), Åtchøûm (EU|French), Tellua (NA/ANZ)
Q: Is it possible to let the players create/edit their own looks? - Zed Loft (Taiwan), Vysha (NA/ANZ), Ráchel (EU|German)
We also think it's fair to argue that the game just needs more armor and weapon art. As we said above, we deliver a lot of art these days, but we also produce an enormous number of new items every expansion or patch and it’s understandably disappointing whenever items use the same art. It would be really cool if not every mage or priest converged on the same look after a given expansion or patch. Archive: Ask the Devs - Answers #1 http://us.battle.net/wow/en/forum/topic/2228225718 Ask the Devs - Answers #2: PvP http://us.battle.net/wow/en/forum/topic/2267599521 Ask the Devs - Answers #3: UI http://us.battle.net/wow/en/forum/topic/2301722463 |
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We agree. We certainly could have worded the sentence better, or at least provided more clarity on what "expensive" meant in the context of that specific response. In this case, it referred to time invested (as Sabiras properly deduced), not simply money spent. Animations are an important element of design, but they require a lot of time and attention to do well. I've gone ahead and made an edit to the original post to avoid further confusion, but I also wanted to call out why it was made. Thanks for the feedback, too! We really do appreciate this kind of constructive criticism, as it'll help us improve these Q&As going forward. :) |
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