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High Level Guards Ruin World PVP

blizz -> wysłany:
Solution:
Either remove the guards, or spawn guards relative to the level of the attacking player.

Having level 85 guards patrolling/protecting a level 45-50 zone is silly.
Why do they need us to quest there, if the guards could go one shot all of the mobs?
blizz -> wysłany:
Hrm, I reckon it's rewards that ruined world PvP. Everyone harkens back to TM/SS as the holy grail of world PvP, and that was before and maybe slightly after the honor system was implemented (but before real rewards existed from it). I think you can encourage world PvP all you want, and if there aren't rewards behind it you'll keep people interested for about as long as it takes them to realize there are other things to do that give real power increases. Why would anyone spend any amount of time just pushing back and forth for no reason when you can spend your time toward actual rewards and character improvement? Maybe there are some of you, but I guarantee it'd be short lived.

I mean shoot, you have Isle of Quel'Danas or even quest hubs in Cataclysm where people are literally forced together, and there's complaints that they just want people to stop PvPing so they can get their stuff done so they can get their rewards. That's kind of unfair because I know many did enjoy those situations, but somehow it never meets the awesomeness of TM/SS, and I reckon it just never could again.

The best I can think that you could do is create a specific world PvP zone where you don't allow flying mounts, give some objective to tug-o-war over, and so you can justify giving some semi-meaningful rewards and keep people interested you'd need to find some way to even up the sides (because world PvP is inherently going to be unfair). I think you do all that and you probably have the best working solution for bringing back world PvP.