Ok its Come to my concern that this game is far to simple to lvl now.
for 1 Lvling is Way to fast I enjoy it cause well i dotn ahve to do as much work but for us True Wower's weve been here since Vanilla and understand the Value of a good Grind.
Ppl these days are running around complaining they hate walking till lvl 20.... news flash we had to wait till 40 and it was WAY more expensive stop whining lol and also back in Wrath we had VoA you could eventaully get PVP gear from this place and Now from BH we can get Pvp gear .. srry but Raids are PVE not PVP so why are you getting rewarded as so? Now some player whos competely understanding scripts or routines of raid boss fights is getting pvp gear thats kind of a freebie also map notes are getting players in the unruley habit of not reading quests to find them and are expecting ppl to just Tell them when they can press L and read a paragraph for once.
But on another note whats with not being able to do Bh10 and a bh 25 on same week you could with VoA it tech its adifferent raid? any one have opinion on these subjects?
Back in my day we didn't have 10 and 25 man raids. |
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Do tell. What is the value of a good grind? |
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So is a bowel movement. :) A grind is defined as a repetitive task you do not enjoy. Why wouldn't we try, at all times, to ensure the game is something that people enjoy? I get that there's a sense of "Well I'm a real WoW player because I remember when leveling was way worse than it is now." And grats to all of us on that, it's fun remembering those times, but I've been playing since Alpha, I enjoy leveling alts, and I personally want a better leveling experience. I've been playing a long time, I've enjoyed it the whole time, but improvements are improvements. Y'know? And I, as a 'Vanilla' player wholly welcome them, not even for other players, but for myself. I would also argue that some leveling improvements and class skill pacing does not suddenly open the flood gates to a whole new landscape of gamers. They're improvements, but they're somewhat marginal in their actual reach. The game is still fairly complex in its controls, concepts, and the amount of time it requires. Trust me, my Mom isn't going to suddenly say "Woah! Slightly faster leveling and better quest flow!? NOW I can actually play this game!" She's going to still have the camera pointed at the sky, shrieking and throwing her hands up in the air whenever she gets hit by an enemy. But she will play the hell out of some solitaire. |
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That doesn't make any sense. Making someone repetitively kill mobs is going to teach them end-game dungeon and raid encounters/rotations? |
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There is no such thing as a "good grind". The definition of the word doesn't allow it. Being that grinds are subjective, it would be your opinion whether something is a grind or not. You find the Dungeon Finder to be a grind, I assume in so far as you're entering dungeons repetitively to obtain rewards. The reason why that exists is that we don't have unlimited content. If every time you log in we could have a totally brand new dungeon for you to play, that would be awesome, but we don't. Our expectations for quality just doesn't make that idea feasible.
A bite at Activision games? I don't get it. |
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How does length of play equal difficulty and thus need to use additional skills? Have you leveled to 85 since Cataclysm? I have, without heirlooms. It isn't that much different. You blast through Outland but it certainly isn't any easier. And when was this magical time when leveling taught you how to raid? There is an un-made point there though. At one time the playerbase was pretty well spread out from 1-60, and in that time running dungeons was extremely lucrative. But very quickly there was a glut of people at level cap (as intended), and very few leveling. As the game gets bigger that problem gets more severe as people are even more dispersed and the chance to run dungeons and learn those skills while leveling gets smaller and smaller. I agree there's a gap in the progression system where players just aren't taught how dungeon and raids are played. It's very different from leveling. But the game has never had that, only through the circumstances of having a new and smaller game did it occur. There's no fundamental change that caused it. But that's the argument, that it's suddenly different now through intentional game design changes. It isn't, but I think we'd agree that as the inherent problem gets worse it will need to be corrected at some point. |
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Very good points. Very good. A pretty obvious improvement I left out. Using the Dungeon Finder while leveling is awesome, and it works really well. I feel like it's definitely a lucrative way to level, and leads to probably double the character power potential at any given time from blue's. Regardless of that it seems like the sentiment is that people aren't using it, or aren't learning from it. That people screwing up in dungeons is somehow directly tied to their lack of dungeon experience while leveling. Obviously there are people doing dungeons while leveling, I just wonder what percentage, and if it's not very good, maybe there are some simple ways to encourage them to, or just make it a bit more lucrative (although they seem plenty awesome as-is). |
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Water finds the path of least resistance, and players are largely no different. You up the difficulty, it no longer becomes a good way to level, they won't do it. It's being optimistic to think people will sit through challenge and wipes while leveling to learn skills for end-game. I wish it was the case, it just wouldn't be though. Maybe if the difficulty was off-set by making the rewards that much better, but I don't think that would click for anyone. You'd wipe once, grumble, second wipe say screw this and jet to go back to questing. No one would stand for a nebulous "more challenging but better reward" when they know they can blast through quests and level at a continuous pace. We do have solutions for the whole idea of training players up, but it's nothing we're ready to talk about just yet. |
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If you think that's obscene, boy have I got some words for you! ;) |