These Hotfixes, are like band-aids without any disinfectant.
P.S. Read the last paragraph, please. I'd like to hear some opinions. P.P.S It makes me all warm and fuzzy that I got a Blue. :D P.P.P.S Wow, I totally didn't expect THIS much attention. Example: "This just in! We're making the cost for shields in Holy Spec for priest significantly cheaper then discipline, completely allowing Holy to spam it!" That's a no, no. Example: "We're going to take damage away from this _____ because ____ is to powerful." Is also, a no, no. Reactions: "My _____ is worthless now QQ, give it back QQ." or "I'm going to play a new game now." As a person who reads the QQ, I get a kick out "I'm going to play a new game." ____________________________________________________________________ Ninja buffing, ninja nerfing, it's all the same really. It's not just one class being effected either, it's multiple classes. It can be buff or nerf, it's confusing the player base. My main is a Priest (Explains the first example, eh?), our class in general has been bouncing between Discipline and Holy quite a bit to get the best out of our class, frankly, I hate it. I'm actually sure a lot of people are hating it, for all the classes. I liked patches and I liked PTRs, even though they are still there, they aren't used like they should. Doing a quick fix, is good and all, for bugs. Not overall game play. I don't care if my class sucked for a month, it's a little better then having to constantly figure out whats going on. I'll use my first example (I might actually do this a lot), you broke into the QQ about Discipline priests being to powerful with shield spam, now look what you've done? Without thinking to much about it, Holy now can EASILY do it. This is the reason I don't like hotfixes. They aren't thought enough, long enough. You'd actually think, things like ____ spell being to powerful would be caught in the PTR? I don't work for Blizzard, nor do I intend too, I will never know what truly goes on during the "Class balancing stage." However, I do know, covering a mistake without thinking, can bring a new mistake. Some call it the domino effect. A PTR, a SOLID patch brings new hope for a lot of people. I remember reading up on my class during the PTR and all i could think was "Wow! I can't wait to see this in action!" I know it will never happen, the complete removal of hotfixes, but a person can hope, yes? I'd say I'll be optimistic, but optimism is with evidence, where as hope is not. The reason I state my opinion out-loud is to hear (Read) on other opinions on these "hotfixes." So please, type away. |
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We actually spent a bit of time talking to the designers about this very topic, and it's something they're well aware of and realize isn't always ideal.
A few really great points came out of that meeting, though:
I know a lot of us remember the old days where classes would sit without changes for months, in some cases years for specific mechanics. A class would dominate for 6 months, and that's just how the game was. While we think good, measured changes in patches is far more visible and understandable, that hotfixes allow so much more to offering immediate relief that we'd be remiss in not using them to offer a better game experience to you, the players. There's an agreement that 4.0.6 and 4.0.6a have been pretty chaotic with hotfixes, and that's due to a number of issues that we don't consider to be 'usual'. We fully expect them to slow down substantially from this point, and we really appreciate everyone who stays on top of the hotfix blog, and relates the changes as they're made to their guildies and friends. |
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I don't believe either of the hunter hotfixes are actually live yet. But I'm not great at deciphering our hotfix push lingo. |
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Awesome! Glad to hear tha... WAIT A SECOND! |
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Agree. That was something we specifically discussed and probably should have included in my post. Expecting people to alt-tab to read a potentially updated blog isn't right. We don't have any great solutions for that yet, but it of course makes hotfixes infinitely more confusing and even potentially damaging to the play experience without some kind of in game communication. We haven't figured out what that might be yet. It's something we're concerned with too. Although we expect hotfixes to slow down substantially at this point, we need a solution for the future. |
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The PTR does not exist solely for balance feedback. They provide crash reports, bug reports, having the patches simply live on a test environment with people actively playing helps us catch a great number of issues that no one would even need post about. Beyond that though the bug reports that are posted are extremely helpful, and overall the PTRs lead without a doubt to a more stable patch than it would have been were there no public test. In direct answer to what you're referring, unless there's new content, the number of people on the PTR is really pretty low. Too low to pull reliable metrics to base balance changes on. Unless there's new content to drive people to the PTR there generally just isn't a sample size. Which is fine, because we can make changes after the PTR once the patch hits the live realms. Issuing hotfixes after a patch is by no means something new. We've used hotfixes for quite a long time, but since Cataclysm and the new community site, hotfix changes are front page news through the blogs. Which is awesome. Before we were throwing out pretty much the same amount of hotfixes we were after 4.0.6. Difference being we didn't have a great way to tell anyone about them. So now hotfixes are very visible and it makes it seem like we're going crazy with them, when really it's just increased transparency into the changes we're making. Going back to your question, the PTR does many great things for the patches, and it should be expected that we're not going to make balance changes based on forum posts alone. The designers don't believe their own play experience is reason enough to make balance changes, although it can be one part of the puzzle, and the same goes for us reading about yours. |
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Game balance is ideally based on as many sources as possible, that's forum feedback, that's fansite forum feedback, articles, blogs, personal play experience, play experience of other designers, actual data of real world class performance, mixed by an attempt at taking these things and making intelligent changes to focus the classes. Class balance comes from no single source. And while forum feedback is part of it, it's not enough to drive a change alone. |