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wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Would you play WoW after "this patch" ?

blizz -> wysłany:
Imagine the following changes with the next patch where quality would replace quantity:

A. No more levels.


-Only reputation and honor (popularity, fame, trust) among npc groups and individuals.

B. A logical loot, crafting and profession system.


-Beasts don't drop items or coins, only meat, animal parts, hides.

-Only humanoids carry coins and items you can directly use or salvage and upgrade.

-Nothing is soulbound.

-Professional crafting focuses on making rare products and upgrades,
not basic items that vendors sell.

C. A new dynamic combat and mob engine and logical item mechanics.


-No more walking through enemies or shooting through obstacles.

-Size and speed does matter; size = mass, momentum = force, etc.

-Mobs and players with perception and logical A.I. behaviour patterns,
no more mobs on a "copy pasta grid" with the same aggro radius,
all placed identically with a X yard gap between each other.
It now matters who you encounter, under what conditions, where and when.
Sight, smell, sound and feeling (vibration) plus a "spider sense" intuition will
create a opening for combat. The mob A.I. will seperately determine based on various
conditions (hunger, aggression, threat) if it wants to engage or not.
This will create a realistic combat system and much win and happy happy joy joy
moments for everyone tired of self-repeating boring, unrealistic patterns,
such ones as we have to currently suffer from.

-Three main dmg dealing and absorbing categories for melee weapons and armor:
cutting, bashing, piercing, and the ability to randomly shift those values around by
forging and upgrading items at npc's and players with respectful professions.

-Only strenght requirements, freedom to choose your gear strong points
(as much as you can afford) with respectful drawbacks;
heavy armor requires more str and grants more dmg reduction at the cost of mobility,
vice versa with lighter armor (hello captain obvious!).

-This all results in required teamwork for harder, more challenging locations,
since one player alone hardly posesses all abilities to fight different types of
encounters alone, now that mobs are polished up with logic and there are 3
different types of physical dmg, in addition to the other schools of
elemental and magical dmg. There are 5 states of dmg type intake:
immune (-100%), resistant (-50%), normal (+0%), vulnerable (+50%) and
"yo dawg i herd u like" (+100%) dmg taken.


Examples:

1-Ghosts and spirits are immune to physical dmg, they need to be banished or
exorcised by a priest, paladin or warlock with magical spells.

2-Hard shell beetles are immune to cutting, they need to be cracked down with heavy 2h
hammers or pierced with spears and hit in critical locations, head or legs.

3-Zombies are plagued dead ones, almost immune to bashing or piercing dmg and
need to be cut plenty, or cured from the plague/disease by holy spells.

4-Small flying creatures are too fast and dodgy to be hit by arrows or throwing spears and
must be hit by aoe spells or in close combat



D. Interactive freedom with a dynamic world and background npc environmental matrix.


-Start a business, become a hero, tradesman, earn, steal or marry wealth, build a house, upgrade it to a castle.

-Destroy or conquer other areas with the help of others,
make a short visit or settle down for good (or as long someone drives you out).

-Become a unique specialist since there are no more lvl or travelling restrictions,
go explore what you want, when you want.

-Realistic climate, zones with real temperature that affect you and your mount.

-Mounts for different zones with their own pros and cons.

-A always running economy matrix changing and setting the prices based on global (realm based) supply and demand of common and rare raw materials and even other services.

-Ability to hire mercenaries, 1-3 or even more, based on your characters charisma and other social perks (think fallout 2)


At this point my brain is just overloading and ranting on with billions of possibilites that one could do in such a huge, free, dynamic, semi-realistic world of warriors and wizards...

Come on guys you know what I'm talking about...
Dragons would be rare and powerful encounters that fall only in epic massive battles...
A game full of roleplaying instead of "arcade" playing.

Take all what I introduced here, let it cook in your mind for a few days, think of all the creative, dynamic fun and role-playability that kind of game would have to offer,
and you too will see how much wow sucks right now, for what it is lacking.

It's true, no matter how hard you slam the "but it's only one mans opinion" card.
No q_Q please.

blizz -> wysłany:
16/02/2011 2:33 PMPosted by Vixx
Wouldn't be WoW then.



I think it is an interesting what-if scenario though, but I agree that it would certainly no longer be World of Warcraft if such a patch was ever released. :-)

This makes me wonder actually... if such a patch was ever to be released some day in the future, do you guys think that the cartoonish graphics style of World of Warcraft would still "feel right"?