WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Hmm is this really true?

blizz -> wysłany:

Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.



this will be changing the overall druid playstyle a bit. Anyone know if this is actually going to happen?
blizz -> wysłany:
Hi everybody,

Here is a little feedback regarding the Druid changes currently being tested on the PTR, but first we would like to remind everybody that nothing has yet been set in stone… It is a test realm after all.

As you may have heard before, we are moving away from PvP based on hard counters, where one class can be completely immune to the control mechanics of another class. Because Druids were so very capable of avoiding control mechanics of other classes, Druids never had a great need of additional support from any other classes.

We realise that this change (if it makes it all the way to live realms) will have a great impact on the Druid class, so to compensate we have added additional damage output, which Feral Druids in particular will benefit from. We also realise that Balance Druids and Restoration Druids may not be compensated enough from this change as it is right now, so we are looking into ways of compensating these specs as well.

Again, please keep in mind that what is being tested on the PTR will not necessarily make it to live realms. If we find that a change does not work the way we want it to, then we will either revert the change or try something different.

We encourage everyone to test things out on the PTR and we will be grateful if you will also post feedback about your experiences there. The more constructive feedback we get on changes like these from people who have tried and tested them, the better we can make adjustments or further changes.