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Worgen Running Wild, Herbing and Cast Times

blizz -> wysłany:
After having played my Worgen up to level 31 as an Herbalist, I was somewhat confused by the decision to a) make Running Wild have a cast time, and to b) make herbing/mining "dismount" you.

While I know Running Wild is supposed to act like being mounted, it feels extremely awkward to run up to an herb and have to "stand up" to herb and then take 1.5 seconds to get back down on all fours and run off again. Compare this to, say, druids, who I'm pretty sure can still fly up to an herb in bird form and peck it into their inventory.

Is there a possibility for this to change? Sure, it's not that big of a deal, but it really does feel awkward and silly, and it probably wouldn't be game-breaking or difficult to change.
blizz -> wysłany:
12/08/2010 1:57 AMPosted by Tsedri
After having played my Worgen up to level 31 as an Herbalist, I was somewhat confused by the decision to a) make Running Wild have a cast time, and to b) make herbing/mining "dismount" you.

While I know Running Wild is supposed to act like being mounted, it feels extremely awkward to run up to an herb and have to "stand up" to herb and then take 1.5 seconds to get back down on all fours and run off again. Compare this to, say, druids, who I'm pretty sure can still fly up to an herb in bird form and peck it into their inventory.

Is there a possibility for this to change? Sure, it's not that big of a deal, but it really does feel awkward and silly, and it probably wouldn't be game-breaking or difficult to change.



Running Wild behaves essentially like a mount, and, while cosmetically different, it carries the same limitations. I don't think further improvements to the ability are currently on the table.

My class disagrees.



Druid forms are a special case, and gathering while shapeshifted is one of the perks of playing the class.