With a hotfix that is now live, we’ve made the following adjustment:
This standardized experience value is equal to what the leveling player would have previously earned in a 5-person party. Going into the pre-patch, dungeon experience was tuned around the expectation of full parties. However, we saw that taplist loopholes in combination with pre-patch changes to dungeon scaling revealed some extreme leveling tactics by fewer than 5 players. We want dungeons to remain lucrative, and to be a valid alternative to questing and other experience sources, rather than to overshadow them. |