07/23/2018 03:50 PMPosted by
Velara Agreed Crepe (3d graph). Part of the problem is, if you have 2 abilities on the GCD that furnish 12 sec buffs but it takes 5 sec to cast them . . . well you don't need to be Einstein to see how that works.
This is what Crepe means when he points out its good to be specific on what doesn't feel good. If you're naming specific things we can take a closer look and figure out if we want that interaction.
In the Beta we saw this change had the strange effect on Warriors where they still needed to stack all of the Cooldowns but essentially lost several seconds hitting them all. We were able to adjust the abilities and duration to account for this so that you can still play it that way, but you were no longer sitting there spending the first 10 seconds of a fight hitting all of your cooldowns and then hitting an actual damage ability. Everyone agrees that isn't fun. Warriors gave us detailed feedback(some in the form of a meme) about that window that allowed us to rethink it and change it to fit within the GCD changes.
Class Design is something that is never truly finished and it is a constant iterative process, and just because it's in the game now doesn't mean the potential for change is gone. If you're talking about it, we see it. Just be detailed with the spec and the abilities that has those interactions that you think don't feel good.