07/23/2018 07:14 PMPosted by
Alvraen Ythisens.
You're welcome.
07/23/2018 07:16 PMPosted by
Zën Why do you answer so many questions that have no real point yet ignore ones that really have substance?
I like to think my answers have substance. Also that's kind of the point of this thread. I'm answering some stuff but of course some of the questions in here I'm not going to answer. Not every question is guaranteed a reply.
07/23/2018 07:24 PMPosted by
Thwacks You mentioned earlier about not having to worry about being in trouble for commenting on your criticisms of the game.
What is one serious criticism you have about the game or its direction.
That question was more so if I were to disagree with something internally, which of course there would be things that I dislike. Not every person plays WoW the same way or has the same experience so its understandable not everyone is going to like every change. Even us Blizzard folks are no exception, doesn't change my love for the world or the game itself.
I'm a very old fashioned player so I disliked the change away from attunements. It makes sense from a design standpoint to change it because its not a good user experience for some players, but I loved the world building a guild building it had around it. I actually liked spending some nights just messing around getting guildies their keys or attunements. The game overall I think is better without them, but I still miss it.
Why do you think that the class devs forego alpha and beta feedback in which the players playing the game know how things will turn out? then halfway through or at the end, the devs finally admit the alpha/beta testers were right and make changes, only to create new problems for the next expansion that the alpha/beta testers will inevitably mention will happen and get ignored about, again?
So this is good but its a bit hyperbolic. You're not wrong but you're also not right. Of course feedback is listened to and things are changed. Every hotfix or change that we implement we actually can see, so we can follow essentially everything that is happening between QA and Dev. There were hundreds and hundreds of changes(I'm using this as a blanket term here to include everything class related, even bugs) Class Design wise just in the alpha alone. There will always be problems, WoW is a huge behemoth of a project to work on that is so incredibly complex that its hard to get down, even we get it wrong sometimes.
Just because something doesn't get a response also doesn't mean it was ignored. It could be a number of reasons as to why it wasn't changed to whatever you think it should be. Changing one thing can create a domino effect that has ramifications that we don't for-see. There's an issue right now for example where Inquisition doesn't work correctly with T21 and Divine Purpose, because those two things have not existed on live realms together, but once we fixed that it now causes Inquisition to do something else that is equally unexpected. This is all taking place on the development realms for example so you won't see it in the live game. I know its a pretty niche one-off example but I'm using it because it just came across my inbox.
There are also times where the Dev team disagrees with the feedback or its because of something else that we can't change it, but I do think where we disagree we should have at least a philosophy somewhere whether its in a Q&A or a blue post somewhere, we at least try to do this. It also doesn't exactly feel very good if you suggest something and we just respond with "No." So it's a complicated thing sometimes.
07/23/2018 07:29 PMPosted by
Thwacks Also...do you have an alt named Woodspath?
If I did, do you think I would I tell you? I didn't have something witty to say here but I figured if I didn't answer it people might infer that I would actually play a gnome. ...just kidding I do actually have a Gnome Warrior that has the best name ever, and its not Woodspath.
"Do you know if there are any changes planned for Guardian druids on 8.1?"
I don't know anything concrete yet, I'm more focused on prepatch and launch. Once we're post launch then I'm more concerned with that. That's not a dig at class design but more so professionally what I'm focused on because I'm supposed to be. I always want to know those things and ask though for what its worth.
07/23/2018 11:02 PMPosted by
Floyln Why is PvP beta feedback ignored every expansion?
Please see previous response about class design but replace "Class Design" with "PvP Design" and times the difficulty by like 10. (Probably not an accurate number but seems like it to me)
Do you think Pit Lords could ever, or should ever, be a thing for warlocks?
I wouldn't put it past designers, they have a tendency to do crazy things. Just say you want hats on them and Muffinus might make it happen. (It's not a pug though so he might be reluctant)
I have a very serious question that is past the point of needing to be addressed to be perfectly honest with you...
I understand the want to post that in a thread you see me active in but please don't do things like this. People always jump into threads saying "You respond to this but not this?". Trust me I've read the thread and honestly If something has 100+ posts it's pretty hard to not see it. I appreciate your concern though and it has been seen and read. Also I raised the cap on it since its almost at 23 pages.
07/24/2018 02:41 AMPosted by
Neocleo I would ask what the decision behind removing full screen was.
This was answered already
here.