Greetings:
I have put a lot of thought into this an hours crafting this excellent new rule that I very much hope Blizzard will implement if not now then in the next expansion.
It is the 50% rule. Here it is:
After one month of release, any and all content shall be completed by at least 50% of the players. In the event this is not the case, the content in question will be re-tuned so that 50% of the player base has achieved success in said content.
Why have the 50% rule:
This rule is basically a check on content to guarantee that the majority of players who are paying customers for this game are getting through the various content in this game. It is my premise that if players are not completing the content, there is something wrong with the content.
Does the 50% rule mean nerfs?
No. Let me say that again. No. The rule does not mean there has to be nerfs. There could be other problems with the content. Maybe the reward is to low. Maybe the structure of the content is somehow off and people just don't want to do it. (Here's looking at you Kiren Tor magic of flight quests.) While nerfs certainly might be a particular solution to a particular problem, that is not always going to be the solution.
Is this just for raids?
No. This is for any and all content. It is for world quests, for pet battles, for pvp, for any aspect or facet of the game. The general rule is that half of the players must be successful clearing the content.
Minor points and clarifications.
-It would be based on accounts not on toons. So yes if a player cleared a raid on one toon but not his/her 10 alts that would count towards the 50%. It is customer based.
-What if a customer just doesn't like something, like pvp or pet battles and will never do the content? That is why it is at 50%. And if some aspect of the game is being ignored by the customers then one of two things needs to happen. They need to up the rewards, change the tuning or just get rid of it. (i.e. first aid.) You need to either fix it or clip the dead wood.
-What if something is well over 50%. Then it is fine. If it is not broke do not fix it.
-What about raids? How does that count with all the tiers: The fact that we have to many difficulty settings (4) makes things complex. But clearly 50% should complete the highest setting which in this case is mythic.
-OK, what about World firsts? This is the one exception to the one month timer. In this case, the one month for 50% of the player base to achieve success would start after the world first. This gives proper incentive to those who work hard to achieve the high end world first achievements while still allowing the majority to get all the goodies in a reasonable time.
This rule will save this game. And in gaming time a month is a very long time. The "hard core" gamers get their due in this system. And everyone or at least half of everyone gets to succeed in all facets of this game.
TLDR: Make a rule that content is cleared by 50% of the player base in one month from release. If this is not the case, adjust the content so that this threshold is reached.
I have put a lot of thought into this an hours crafting this excellent new rule that I very much hope Blizzard will implement if not now then in the next expansion.
It is the 50% rule. Here it is:
After one month of release, any and all content shall be completed by at least 50% of the players. In the event this is not the case, the content in question will be re-tuned so that 50% of the player base has achieved success in said content.
Why have the 50% rule:
This rule is basically a check on content to guarantee that the majority of players who are paying customers for this game are getting through the various content in this game. It is my premise that if players are not completing the content, there is something wrong with the content.
Does the 50% rule mean nerfs?
No. Let me say that again. No. The rule does not mean there has to be nerfs. There could be other problems with the content. Maybe the reward is to low. Maybe the structure of the content is somehow off and people just don't want to do it. (Here's looking at you Kiren Tor magic of flight quests.) While nerfs certainly might be a particular solution to a particular problem, that is not always going to be the solution.
Is this just for raids?
No. This is for any and all content. It is for world quests, for pet battles, for pvp, for any aspect or facet of the game. The general rule is that half of the players must be successful clearing the content.
Minor points and clarifications.
-It would be based on accounts not on toons. So yes if a player cleared a raid on one toon but not his/her 10 alts that would count towards the 50%. It is customer based.
-What if a customer just doesn't like something, like pvp or pet battles and will never do the content? That is why it is at 50%. And if some aspect of the game is being ignored by the customers then one of two things needs to happen. They need to up the rewards, change the tuning or just get rid of it. (i.e. first aid.) You need to either fix it or clip the dead wood.
-What if something is well over 50%. Then it is fine. If it is not broke do not fix it.
-What about raids? How does that count with all the tiers: The fact that we have to many difficulty settings (4) makes things complex. But clearly 50% should complete the highest setting which in this case is mythic.
-OK, what about World firsts? This is the one exception to the one month timer. In this case, the one month for 50% of the player base to achieve success would start after the world first. This gives proper incentive to those who work hard to achieve the high end world first achievements while still allowing the majority to get all the goodies in a reasonable time.
This rule will save this game. And in gaming time a month is a very long time. The "hard core" gamers get their due in this system. And everyone or at least half of everyone gets to succeed in all facets of this game.
TLDR: Make a rule that content is cleared by 50% of the player base in one month from release. If this is not the case, adjust the content so that this threshold is reached.