WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

WoW Communities and How Guilds Are Affected

blizz -> wysłany:
As a guild leader and someone who has made multiple guilds over the years in multiple expansions I can see a steady decline in people wanting to join guilds. I noticed this about a year ago but mainly in Legion. So many people have become comfortable with playing solo and preferring to not commit to a guild or a team. Over the years Blizzard have removed the need for guilds by making perks less interesting and now With the WoW communities there is even less reason to want to be in a guild. You can now be part of multiple communities and teams without the commitment and you get your own chat system too. So basically all you would miss is the bank system and to be honest that's not a big deal since a lot of people bring raid mats themselves these days.

I feel like Blizzard need to really revitalise the need to be in a guild. 10% increased running and mount speed, 15% additional gold looted from monsters, 10% extra rep gained from factions, free repairs when in a guild dungeon or raid. Maybe even a guild ranking or prestige type aspect where you can rank up in your own guild and gain bonuses as you rank up by doing events with guildies. It would make recruiting a whole lot easier and encourage guildies to play together and give you other stuff to work towards. Instead Blizzard are choosing to take a route to make the game EVEN MORE casual. That's just my opinion on something that could potentially improve or ruin quality of life coming in BFA.
blizz -> wysłany:
I guess you might've double posted this by accident or the forum cache took a while to update, but here's your original thread:
https://eu.battle.net/forums/en/wow/topic/17618064329