WoWCenter.pl
Ryba zdobył Dread Gladiator's Badge.     
Something zabił Warlord Blackhand (Mythic Blackrock Foundry) po raz 8.     
Foster93 zabił Yazma (Normal Atal'Dazar) po raz 5.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
BobeR zdobył osiągnięcie Deadmines.     
MakaO zdobył osiągnięcie The Captain's Booty.     
Targot zdobył Golden Empire Signet.     
Privian spełnił kryterium osiągnięcia Saving for a Rainy Day.     
w0y7a5 zdobył Mythic Keystone.     
elwow zabił Zul, Reborn (Normal Uldir) po raz 3.     
Hrafnior zabił Kael'thas Sunstrider po raz 1.     
Vampyr78 zabił Nexus-Prince Shaffar po raz 1.     
Evelkaxxmysz spełnił kryterium osiągnięcia Saving for a Rainy Day.     
basel1 zdobył osiągnięcie Mythic: Tol Dagor.     
Gadzet24 zabił Mythrax the Unraveler (Normal Uldir) po raz 3.     
Mick88 spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Olsa zabił Zek'voz, Herald of N'zoth (Normal Uldir) po raz 2.     
Dwiga zdobył Spearfisher's Band.     
Filipion zdobył osiągnięcie Archipelago Explorer.     

Loot Rule Changes for Transmog Runs

blizz -> wysłany:
Since the Patch 7.3.5 change to use personal loot rules in leveling dungeons, we’ve heard a lot of feedback from Transmog hunters concerned about how this has affected the ability to collect appearances from older content. We hear you, and agree it’s a problem, so we’ve been working on a more robust solution for Battle for Azeroth.

Once these updates are implemented, entering a dungeon or raid that is trivial for you (i.e.: your character is 10 or more levels higher than the dungeon or raid’s intended level) will activate a “legacy loot mode.” That loot mode will work like this:

  • The number of items dropped by bosses will be the same as it would have been if you were in a full party. So if you’re in a 5-player dungeon, you’ll get 5 players’ worth of loot.
  • For raids with a flexible raid size (such as Raid Finder), this will act as though there were 20 players in the raid.
  • All items on the loot table will have a chance to drop, not just the ones that are designated for your spec.
  • If you have multiple players in the group, the loot will be split among those players, but be tradeable. For example, if you’re clearing with one other player and kill a boss that should drop 4 items, you’ll each be able to pick up two items and trade them between each other if you like.

While the personal loot change was a key part of what allowed us to expand leveling dungeons to encompass a wider range of levels, and we’re happy with it in that environment, we recognize that it’s not a great experience for those who enjoy clearing older content for transmog, and hope that these changes will make that more enjoyable once they’re complete.

Thanks again for all of the feedback!