Can we please stop using the word overtuned to describe boss fights that our raids are stopped at after 2 days of work?
I'm fairly confident an extremely small percentage of the people on the forums are game designers or play at a high enough level to understand the difference between failures because of player error and failures because of mathematical impossibility.
I'm also fairly confident that Blizzard will be watching the success rates of everyone in the world playing the different raid difficulties, and observe, with a bit more statistical significance than your single raid group, whether or not people are succeeding and failing at an appropriate pace.
Instead of hitting a wall on day 2 and deciding the game is broken, why don't we start with the idea that we're not playing perfectly and ask for some assistance in improving our strategy or execution. And if it turns out that something is, in fact, not tuned correctly, it will be fixed before too long with or without a lot of crying on the forums.
I'm fairly confident an extremely small percentage of the people on the forums are game designers or play at a high enough level to understand the difference between failures because of player error and failures because of mathematical impossibility.
I'm also fairly confident that Blizzard will be watching the success rates of everyone in the world playing the different raid difficulties, and observe, with a bit more statistical significance than your single raid group, whether or not people are succeeding and failing at an appropriate pace.
Instead of hitting a wall on day 2 and deciding the game is broken, why don't we start with the idea that we're not playing perfectly and ask for some assistance in improving our strategy or execution. And if it turns out that something is, in fact, not tuned correctly, it will be fixed before too long with or without a lot of crying on the forums.