What the hell.
I discovered this while creating an undocumented changes thread on reddit. Me, and 3 other people with vastly different item levels all see different health values for normal creatures, rares and elites.
This is the one thing that Blizzard said they wouldn't do. This removes all sense of power progression in the open world.
You can confirm this yourself - Target a mob at 110 and remove a piece of gear. Its health will immediately drop.
I've linked to this thread in a Tweet to Blizzard, so hopefully we can get some information on this.
Edit:
The values seem to be like this:
110 15589k ilvl 749
110 15589k ilvl 821
110 15589k ilvl 850
110 16461k ilvl 857
It starts increasing faster and harder after 850.
I discovered this while creating an undocumented changes thread on reddit. Me, and 3 other people with vastly different item levels all see different health values for normal creatures, rares and elites.
This is the one thing that Blizzard said they wouldn't do. This removes all sense of power progression in the open world.
You can confirm this yourself - Target a mob at 110 and remove a piece of gear. Its health will immediately drop.
I've linked to this thread in a Tweet to Blizzard, so hopefully we can get some information on this.
Edit:
The values seem to be like this:
110 15589k ilvl 749
110 15589k ilvl 821
110 15589k ilvl 850
110 16461k ilvl 857
It starts increasing faster and harder after 850.