Not as a Freudian slip, but yes it was meant as goldsink. Either way +1 internets for you. :) |
It's going to be awesome - period (alternatively a random amount of exclamation marks, followed by a couple of ones).
Hope to see as many of you as possible and thanks to the folks at Ready Check Podcast for making it happen!
I didn't get to see this - I feel like I have missed out. Please repeat for my amusement - and for science, never forget science. :) |
On face value the existence of repair costs may seem questionable, however as others have pointed out it does serve a purpose.
Without loss or the potential of losing something, the feeling of success diminishes. Some of the most punishing games can also be the most rewarding, which can be important for players. To state that repair costs are only an artificial gold sink is not quite accurate, they should deter players from dying within the game and indirectly act as an incentive for success. The initial point about having meaningful gold sinks in the game is valid and it's something we've worked towards with a number of features, such as the Void Storage. |
We understand that for certain individuals the game may at times come across as simplistic and easy compared to X years ago. Yet as Takralus pointed out earlier, it's important to us that the overall gaming experience is welcoming and fun for newcomers.
A number of changes were intentionally aimed at breaking down the vast amount of information within WoW, into manageable chunks. That being said we're also keen on creating games with flexibility so they can be played the way players want to. Examples of these would be the flexible raid system or monster power in Diablo. |
Welcome, Thornass! \o/
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Yay! Welcome :)
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Grats Jonni! Looking good in green! ;)
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