WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Xigadaon

Repairs are obsolete” wysłany:

I take it we should see your use of 'time sink' as a Freudian slip and that you mean '(costantly compensated and rather ninnified) goldsink' instead?


Not as a Freudian slip, but yes it was meant as goldsink. Either way +1 internets for you. :)
Blizzcon - In London!” wysłany:
It's going to be awesome - period (alternatively a random amount of exclamation marks, followed by a couple of ones).

Hope to see as many of you as possible and thanks to the folks at Ready Check Podcast for making it happen!


You are not going to make me dance to the Time Warp again are you? I still have not gotten over the last time...

I didn't get to see this - I feel like I have missed out. Please repeat for my amusement - and for science, never forget science. :)
Repairs are obsolete” wysłany:
On face value the existence of repair costs may seem questionable, however as others have pointed out it does serve a purpose.

Without loss or the potential of losing something, the feeling of success diminishes. Some of the most punishing games can also be the most rewarding, which can be important for players. To state that repair costs are only an artificial gold sink is not quite accurate, they should deter players from dying within the game and indirectly act as an incentive for success.

The initial point about having meaningful gold sinks in the game is valid and it's something we've worked towards with a number of features, such as the Void Storage.
Leveling and dungeons are disgrace” wysłany:
We understand that for certain individuals the game may at times come across as simplistic and easy compared to X years ago. Yet as Takralus pointed out earlier, it's important to us that the overall gaming experience is welcoming and fun for newcomers.

A number of changes were intentionally aimed at breaking down the vast amount of information within WoW, into manageable chunks.

That being said we're also keen on creating games with flexibility so they can be played the way players want to. Examples of these would be the flexible raid system or monster power in Diablo.
A New MVP! :O” wysłany:
Welcome, Thornass! \o/
New MVP, Nyshae!” wysłany:
Yay! Welcome :)
New MVP” wysłany:
Grats Jonni! Looking good in green! ;)