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Wrenage

[GUIDE] Warrior stats and you.” wysłany:
NOTE
Sections 2, 3 &4 UNDER CONSTRUCTION

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Ok after the recent influx of posts on the forums from people asking about Warrior stats I decided to knock-up a quick reference guide. In the following post you will find a list of important Warrior stats, the minimum you should get, the soft-cap and hard-cap of each (if relevant)

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Contents

  • 1. Stat Overview – (this post)
  • 1.1 Important Warrior Stats
    1.2 Minor Stats
    1.3 Stats to be avoided
  • 2. Warrior Caps – (post 2)
  • 3. – (post 3)
  • 4. – (post 4)

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1. Stat Overview

1.1 Important Warrior Stats

Critical Strike
Critical strike or "crit" refers to 100% bonus physical damage that occurs as a result of an attack made with melee or ranged weapons. The higher percentage you have the more chance a melee, ranged or special attack has to crit.

Dodge
Dodge is our chance to ‘dodge out of the way’ of incoming attacks.

Expertise
Expertise or “exp” is an attribute that decreases the chance that melee attacks will be Dodged or Parried.

Haste
Haste simply increases our Attack speed.

Hit
Hit is the stat that determines whether our special and normal melee attacks will land on the target.

Mastery
Mastery is a stat that varies depending on which talent tree you specked into.

Parry
Parry is the Warriors chance of ‘redirecting’ incoming attacks by reducing the damage of the next two melee swings from the attacker by 50%.

Stamina
Stamina or “sta” provides the Warrior with 1 health per stamina for the first 20 points of stamina, and 14 health per point of stamina thereafter.

Strength
Strength or “Str” is a stat that increases the Warriors raw power (Attack Power) or a Warriors ability to Parry an attack.

1.2 Minor Stats

Agility
Agility or “agi” increases the Warrior’s Critical Strike chance by a small margin. As a rule of thumb Warriors should avoid gear with Agility present on the item. However in some case, and particularly with Ranged weapons, there are a lack of suitable Strength based alternatives and an Agility based one should be chosen that has the best secondary stats available (Hit, Exp etc.) Agility will not be discussed further.

Resilience
Resilience is a character attribute that reduces damage taken from players. This stat is a PvP stat ONLY and has no place in PvE. In PvP the Warrior should take as much gear as possible with this stat to help mitigate damage taken from enemy players. Resilience will not be discussed further.

1.3 Stats to be avoided

Items, Enchants and Gems with Intellect or Spirit should be avoided at all costs as they do not effect Warriors in any way what so-ever.
[GUIDE] Fury Warrior (Cata PvE) - 4.1” wysłany:
UPDATE 08-12-2010: Updated now Cata is here!
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NOTE: This is still an on-going work in progress. Some information is likely to change as hotfixes and patches are released.
Please check FAQ and Notes for additional information on each section.
NOTE: All Information should be relevant to both SMF and TG - just change spec accordingly.
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Contents
1. The Fury Spec
2. Hit and Expertise
3. Enchants
4. Re-forging
5. Gems
6. Glyphs
7. Rotation
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1. The Fury Spec

  • http://wowtal.com/#k=BeB49H0Y.a6d.warrior.RDP0gZ
  • That’s the basic spec for Fury at 85, a few talents can be changed, I’ll give a brief description of those that can and why I have selected them here.

Booming Voice: Having this talent gives you a guaranteed Rage boost every 30 seconds.
Piercing Howl: Crowd Control is far more important in Cataclysm than in WotLK and in my opinion is a must have talent.
Rude Interruption: Used here as filler, take a point from elsewhere if you require it.
Heroic Fury: Refreshes the CD on Intercept as well as removing immobilizing effects, great in fights with lots of movement.
Field Dressing: Used as a filler to get to the next tier, however with the changes to healing in Cata this could be a very important talent.

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2. Hit and Expertise
With Hit we have 2 sets of numbers to be aware of.
  • 8.0%
  • This allows all our Specials (yellow's) to hit.
    As Fury we need to gather 5.0% on top of our passive 3% from Precision to reach this cap.
  • 27%
  • This allows all our normal melee (white) swings to hit.
    As Fury we need to gather 24.0% on top of our passive 3% from Precision to reach this cap.

With Expertise we have 1 set of numbers to be aware of;
  • 26

As Fury your first priority should be hitting the Expertise cap and the Hit cap.
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3. Enchants
  • Helm
  • Arcanum of the Wildhammer / Dragonmaw: +60 Strength, +35 Mastery.
  • Shoulders
  • Greater Inscription of Jagged Stone: +50 Strength, +25 Crit rating.
  • Cloak
  • Enchant Cloak - Greater Critical Strike: +65 Crit rating
  • Chest
  • Enchant Chest - Peerless Stats: +20 All Stats.
  • Wrist
  • Enchant Bracer - Greater Critical Strike: +50 Crit rating or
    Enchant Bracer - Greater Speed: +50 Haste rating
  • Gloves
  • Enchant Gloves - Greater Mastery: +65 mastery or
    Enchant Gloves - Mighty Strength: +50 Strength or
    Enchant Gloves - Greater Expertise: +50 Expertise or
    Enchant Gloves - Haste: +50 Haste
  • Belt
  • Ebonsteel Belt Buckle: Extra Gem Socket
  • Legs
  • Dragonscale Leg Armor: +190 Attack power, +55 Crit rating.
  • Boots
  • Enchant Boots - Lavawalker: Movement speed increase and +35 Mastery or
    Enchant Boots - Mastery: +50 Mastery or
    Enchant Boots - Precision: +50 Hit or
    Enchant Boots - Haste: +50 Haste
  • Two-handed Weapons
  • Enchant Weapon - Landslide: sometimes increase attack power by 1000 for 12 sec
    Enchant Weapon - Hurricane: sometimes increase haste rating by 450 for 12 sec
  • One-handed Weapons
  • Enchant Weapon - Landslide: sometimes increase attack power by 1000 for 12 sec
    Enchant Weapon - Hurricane: sometimes increase haste rating by 450 for 12 sec
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