WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Thornassx

Warlords of Draenor & You: Info Corner” wysłany:
Hey there, and welcome to the Warlords of Draenor & You: Info Corner!

The purpose of this thread is to keep everyone updated on what's happening in Warlords of Draenor and what it means in regards of PvP.

This thread is maintained, updated, cleaned and organized by Thornass (@ThornassEU on Twitter) and Recycle (@RecycleEU on Twitter). We are but two people, so we hope that you have the patience of giving us a few hours after new data has been released to update the thread!

Table of Contents:
  • 1A. Trial of the Gladiator
  • 2A. World PvP Zone - Ashran
  • 3A. Hit & Expertise
  • 4A. BG Rewards, BG Score & UI Improvements
  • xA. Final WordsHilight the text, copy it and CTRL-F Search it for quick access to a certain section

    1A. Trial of the Gladiator
    Trial of the Gladiator is a new ranked arena and rated battleground system which will be introduced in Warlords of Draenor. This particular system will allow players to equip themselves with the highest tier of Arena Gear free of charge (system similar to the Arena Pass realm) and enter to fight using that equipment - and this gear may only be used within Trial of the Gladiator, and is also the only allowed gear to be used within TotG. This means no PvE or any other PvP Gear may be used in TotG, and TotG gear may not be used elsewhere.
    Trial of the Gladiator is a system designed to give players of high skill be able to face opponets of equal skill whilst fighting for prestige rewards (such as titles) where gear is not a deciding factor, but your 3v3 Class Setup, Team- and Personal skill is.

    1B. Progressing in TotG
    Trial of the Gladiator is aimed not only to give players equal level of opponets, but also to monitor matches more close. You might have noticed players in the past have gone 20-0 during nighttime, and gained anywhere between 100-400 rating using devious methods and cheated the system to gain an unfair advantage. TotG plans to have matches more monitored close, as in order to gain rating and progress in Trial of the Gladiator you can only gain rating at certain times.

    The current plan for times in TotG is twice a week, four hours at a time. Arena and Rated Battlegrounds will have their separate days rotating.

    1C. Queueing at other Times
    While Trial of the Gladiator only allows you to gain rating during those specific hours, you can queue up at any given time! You can make a group, queue up, practice and hone your skills for the appointed times.

    1D. Old Ladder
    While Trial of the Gladiator is basically the 'New Ladder' - the current ladder will stay. Even though now that Gladiator titles are being awarded from Trial of the Gladiator, people will ponder: "What's in it for doing old Ladder?". Well, old ladder will reward you non-gear rewards, but these items may not be tied to rating. More details on these rewards will be released on a later date. (Subject to change)
    What we also do is that your Conquest Point Cap will increase just like it does currently in Mists of Pandaria, which you can use in the outside world, battlegrounds and not to forget, the new World PvP Zone: Ashran.
    (http://us.battle.net/wow/en/forum/topic/10572507239?page=4#61)

    1E. Work, Night-Shifts, School
    We all have lives, we have jobs, schools, girlfriends, boyfriends and whatnot. So what if we can't attend on those days because of said occurances? Or Live in different time zones? Holinka has tweeted the following about the situation:
    "We want to be inclusive but we also want to focus on competition. We'll try to accommodate as many as possible."

    2A. World PvP Zone - Ashran
    Ashran is a small island of the eastern cost of the Tanaan Jungle on Draenor. It's a staging area near the Dark Portal that the Horde and Alliance are fighting to gain control for. It includes faction bases and a variety of hotspots that each faction wishes to control.

    Ashran will be different from the old World PvP Objectives such as Eastern Plaguelands Towers, Wintergrasp and Tol Barad since it will be a constant progressive fight to partake in. From gathering items to summoning creatures, there are tons of action on multiple levels. While you can enter before you reach level 100, you're likely to be biting your own hand faster than you could expect. Old-school Alterac Valley fans, rejoice!

    2B. Features of Ashran
    Not a lot of information has been released towards Ashran, but there are a few things that have been released, for example..

  • Persistent Battle
  • Destroy enemy bases to rubble
  • Deploy and command siege vehicles of doomAs more information is released, this section will be updated further!

    2C. Server & Faction Imbalance
    Even though Realm Merges have been ongoing for a while now, without a doubt some servers will suffer from faction imbalance making fights one-sided. But fear not, Blizzard has stated that they will be implementing their cross-realm technology to reduce faction-imbalance and make battles of Ashran more fair!

    2D. Rewards
    Nothing so far has been mentioned about rewards to obtain from Ashran.

    This section will be updated once more information is available.

    3A. Hit & Expertise
    With the introduction of Warlords of Draenor, Blizzard has stated that they are removing Hit and Expertise from gear. What does this mean for PvP?

    Unfortunately, as we haven't had the glorious opportunity to play the demonstration at BlizzCon nor DreamHack we're not entirely sure. Not a lot has been mentioned about it. However, in sense of removal of these stats we can speculate things:

    Abilities can no longer miss
    Now that you can no longer gain hit from gear, your spells and abilities will always hit the target and not have an irritating white or yellow "Miss" above the target. A very huge Quality of Life change which means no need to reforge around anymore in order to obtain that hit cap, only to find yourself to be 2.99% instead of 3.00% hit.

    It also means a bit of RNG is removed from PvP combat. We have all had that moment you were about to kill someone and collect a win to then have your stun being parried.

    What does this mean for parrying or dodging my x ability?
    We do not know as of now (unless someone who has played the Test version at BlizzCon or DreamHack can inform us, /hint) if characters still have passive dodge and/or parry. Because the game is not only focused on PvP Combat, it would make sense that we still have passive Dodge & Parry. But will our attacks in PvP Combat no longer be able to be dodged or parried unless using abilities such as Evasion or Die by the Sword? Right now only time will tell.

    Same as with Hit rating, this change should reduce the amount of RNG in PvP combat.

    Once we do have this information, fear not, this shall be updated!

    4A. BG Rewards, BG Score & UI Improvements
    With Warlords of Draenor, we're receiving some UI Improvements regarding the PvP User Interface such as the Scoreboard, Visuals and other improvements. These changes are more quality of life, and providing in-game features which some AddOns provide which we'll get into soon!

    4B. Battleground Random Loot Rewards
    This is a discussed topic, that there may be a feature after winning a battleground you might receive a random reward - an item. This item could be a PvP Set Item, a random Bind on Equip item, consumable item, it could be honor or even a weekly quest to upgrade an item. The reward would be random, and currently there is no details yet on what affects your chances on obtaining these rewards.

    4C. UI Improvements
    There will be new UI Improvements into Battlegrounds. The scoreboard will have a new look, on top of other changes such as:
  • Flag timers
  • Objective Timers
  • VisualsThese new timers and visuals will help you identity for example when you are about to cap a base, the flag will turn from Alliance Blue slowly to Neutral White/Gray as you cap a base from the Alliance. Once the timer starts to roll and your team is capping the base, the flag will slowly turn Horde Blue unless a Alliance player caps the base back. This will help players identify if a base is being capped from either side to defend or disrupt the capture. It will also give you a time on how long it will take until the base has been captured.
    These timers are also viewable on the map overview of the battleground!

    4D. Battleground Score
    Blizzard will be adding a new feature to the Battleground Scoreboard for you to view. By competing objectives, you gain battleground score which you can sort from highest to lowest just like healing- and damage done, honorable kills or killing blows and deaths.
    Battleground score will be awarded on objective-based gameplay you take part in, for example returning flags, interrupting flag/base captures, healing done, damage done and more.
  • Tomorrow, between 18:00 and 20:00 CET, members of the community team will be participating on the Arena Pass realm. Be there!

    Oh, and make sure to capture some screenshots for Nakatoir! :)
    5.4: New PvP mounts!” wysłany:
    Blizzard is introducing two new mounts for PvP, one for each faction.

    Vicious Warsaber Mount: http://www.youtube.com/watch?v=U8_GDkzFCrc
    Vicious Skeletal Warhorse: http://www.youtube.com/watch?v=O9TQatl40oc

    They are currently purchaseable on the PTR for a Vicious War Saddle (http://ptr.wowdb.com/items/102535-vicious-war-saddle), but it's not entirely sure yet how this is rewarded.

    We do have these two answers though: http://media.mmo-champion.com/images/news/2013/july/newMountSource.png

    @mumper Need more rbg mounts....said no one ever. Really hope the warhorse and nightsaber are from bgs/arena and not rbg.
    @Wilhelm116 They are for a wider PVP audience.


    @holinka Soooo... How do we get these mounts again?
    @Deontto Win 100 3V3 arena games and 40 RBG in a season


    I think both of the mounts look great, especially the Alliance one. I hope they will cause an increase in PvP activity. What do you guys think about them?
    ArenaLeague tournament” wysłany:
    We are happy to announce a new tournament called League of Arenas by prestige-gaming.ru with it's partners Nafig from the Beach, Bleached Bones and Plantronics. This tournament is going to be unlike anything you have seen before! The prize pool for the first season which will last untill the end of the current arena season will be around 30 000 $!

    We were thinking a lot about the rules, format and gear. How to make arenas balanced?
    As always genious decision is the most simple. Let the players choose setups themselfs, like they do it in Leagues of Legends or DotA. They will be able to ban imbalanced specs, counterpick enemy team using intellect and not wine about the setups anymore. Dont wanna face BM hunters? Ban them. Restor shamans are OP against wizards? Ban them too. But keep in mind that enemy team will also break your supercomp and will make it weaker.

    Basics:
    Each team that is participating in Arena's League can consist of 3-5 members. They can play any classes and speccs. Before each game captains of both teams log in to special interface, where they can do picks and bans. The interface was created by Prestige-Gaming programmers and the process of bans in picks will be executed via prestige-gaming.ru web page, thus the captain of each team should be registerd on prestige-gaming.

    Bonuses from tournament format:
    - Teams can ban unbalanced specializations.
    - Mind-game between teams during the picks.
    - We will see great variety of different and sometimes exotic comps.
    - Players that can play different speccs or even classes would be very useful.
    - If any team played over 9000 in one fotm setup you can easily ban it and force them to play something different.

    Registration: (closed)
    For those who don't speak Russian it would be hard to register a team directly on the web page on their own thus the team captain should contact me (Svetozarov) via skype jam_ftw. Be prepared to explain why you deserve to be in the tournament. The registration is extended untill June 26th.


    AJ post (I edited it): http://www.arenajunkies.com/topic/238862-new-arena-tournament-hosted-by-bleached-bones-30-000-prize-pool/

    ArenaLeague explained: http://www.arenajunkies.com/topic/239485-the-arenaleague-tournament-live-on-arenajunkies/

    Setup can be found here: http://www.arenajunkies.com/topic/238862-new-arena-tournament-hosted-by-bleached-bones-30-000-prize-pool/page__st__100#entry3906733

    Stream: twitch.tv/leagueofarenas/

    Youtube: http://www.youtube.com/playlist?list=PLnMXxQ7W4bJTeXnwUidUkAKlkfARWm3e-

    Who's playing next?

    26.07.2013 - Friday
    Start - 19:00 CET
    (RU) Winter Is CominG vs Cool Story (RU)
    (EU) Bleached Bones vs Sonic Kids (EU)
    (EU) Bleached Bones vs Just in Time (RU)


    27.07.2013 - Saturday
    Start - 17:00 CET
    (RU) Winter Is CominG vs Everybody loves Zyrean (EU)
    (RU) Winter Is CominG vs From Cyclone with Love (EU)
    (EU) Toxic Youth vs Everybody loves Zyrean (EU)
    (RU) Cool Story vs Evil Genius (US)
    (EU) Toxic Youth vs Evil Genius (US)


    28.07.2013 - Sunday
    Start - 17:00 CET
    (EU) USA USA USA vs Just in Time (RU)
    (RU) Just in Time vs Sonic Kids (EU)
    (RU) Just in Time vs Second Place (US)
    5.4 PTR Patch Notes concerning PvP” wysłany:
    http://eu.battle.net/wow/en/blog/10158897/54_PTR_Coming_Soon-12_06_2013

    In this thread I will be listing all non-class changes that concern PvP. I will also give my opinion on it. I will update this thread whenever there is new information. Last time we had a lot of good feedback, let's try the same. As always, keep it constructive to provide Blizzard feedback which they can actually work with.
    ------------------------------------------------------------------------------------------------------------------------------------------------

    PTR Disclaimers

    - Please keep in mind that the notes below are not final, and a great deal could change before the release of patch 5.4.
    - Not all the content listed may be available for testing or may only be available during a limited testing window during the 5.4 PTR. When the PTR is available, keep an eye on the PTR Discussion forum for further details.

    Do keep this in mind, please. I often see people that don't seem to realize it is just the testing phase of a patch.

    ------------------------------------------------------------------------------------------------------------------------------------------------
    Update 14/06/13

    Just sharing a tweet from Brian H. that you might find particularly interesting:

    Q: “The new pvp gear is 522, but whats the point if it will get scaled down to 496?”
    Holinka: “[url="https://twitter.com/holinka/status/345242167909945346"]The ceiling will slowly go up next season (e.g. 1 point per week) but PvP gear will be exempt from the ceiling.[/url]”

    What do you guys think of this change?

    I think this will be really good. As there is a new season, the item level cap in instanced PvP needs to be increased, or getting new gear would have no point. The item level of new PvP gear is 522, so it makes sense the cap is this same number as well. However, if we would allow anyone to enter instanced PvP zones with 522 gear, PvE gear would definitely dominate because our current season's PvP gear is only item level 496.

    This change should make sure that PvP gear will still be better in PvP.
    ------------------------------------------------------------------------------------------------------------------------------------------------

    Season 14 Grievous gear is now available. Elite versions of Grievous gear will require a rating of 2000 to purchase.

    A very nice change.

    Right now, Elite gear is handed out for having earned a certain amount of Conquest Points. This can be done by just getting your cap every week, which isn't really tough or hard to do. It's not very Elite, at all.

    If players have to reach X amount of rating in arena or rated battlegrounds (preferable only arena in my opinion, because of boosting, win-trading and dodgy stuff happening in rated battlegrounds), the Elite gear will get back some of it's past glory and be prestigious once again.

    When season 13 started, patch 5.2 was live. There was a gear gap between players that played a huge factor in winning or losing. Therefore, stat and item level difference were removed, to promote an equal playground for players. The idea was that other factors, such as skill, would play a bigger role, instead of a player getting 'outgeared'. This worked quite well, in my opinion.

    However, in 5.3, Blizzard introduced the scaling system that downscales any gear, with an item level of 497 or above, back to item level 496 when entering a PvP instance (battlegrounds, arena and rated battlegrounds).

    In my opinion, with the scaling system active and the rating requirement back on Elite gear in 5.4, the gear should also have increased stats and item level to be more of a 'real' reward, instead of just cosmetic. It would also allow PvP-geared players to be more competitive against PvE-geared players in World PvP, which seems kind of fair to me.

    Zultajie@Defias Brotherhood said:
    What i do not understand though is why now add it all in a certain rating and not giving em gradually like tbc? As you also said there are no rewards for those below the said ratings which is quite high for many so there is no "within reach" goal that will push certain mindset of ppl to try a lil harder every tim

    I agree with this. It would be nice to be able to get an item for your Elite set every X amount of rating. An example would be every 50-100 rating. This would motivate mid-rating players to keep trying to get higher. However, this will obviously only work if Elite gear has a significant stat and item level increase and not just cosmetic (imagine a blue coloured normal PvP set and then you get a pair of red coloured Elite boots..).

    ------------- https://twitter.com/ThornassEU/status/345040918535086080
    Asked Holinka about his opinion on this here.

    Season 13 Tyrannical gear can now be purchased with Honor Points.

    I really hope the Season 14 Tyrannical gear will be the same as Season 13 Tyrannical gear, as it suggests here. Players should get a fresh start and therefore be able to get equal gear for arena as last season's players through Honor.

    Season 12 Malevolent gear can now be crafted.

    I like that Blizzard keeps updating the crafted gear. This doesn't only mean that alts can easily get their hands on some competitive gear, but also that there is a steady interest in professions and auction house activity throughout the expansion, instead of just at the beginning.

    There is not much to comment on, but I will update it as soon as there is more information available.