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wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
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Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
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Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
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Emmm zabił Taloc (Heroic Uldir) po raz 17.     
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Snabbegutt

EMFH - Making Alliance a 1 race faction” wysłany:
Hi, I just changed back to ally from horde. So I choose human. Mainly because I allready got both dwarfs and nelfs and thaught I wanted another race this time.

The thing that amazed me was the damage increase I got from dropping the medallion (cc breaker) and using the insigna? (on proc damage).

I got a flat 4% increased pvp power from it, hence a flat 4% damage increase. Ofc I lost a little bit of mastery, but this hardly matter much. On top of that I also get a very strong damageproc, wich further boost my damage gain.

My point is: I find this to be very stupid! Why does it have to be more PVP power on the proc trinket than the medallion? Humans allready profit on getting a free proc to damage instead of going with CC breaker?

This is not cool, as I feel a lot of ppl are beeing "forced" to play as Human if they wanna be serious with PVP.

This is an mmo, and I would like to see more variations when it comes to races and class combos. When I play horde I see all sorts of races, but when I play pvp as ally nearly everyone is human. (except shamans and druids; wonder why? -_- )

So please give medallion and insignas the same pvp power so its more balanced. Human would still be a good race to choose because of the free damage proc instead of cc breaker from trinket.