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Silvaria

PvP gear vs. PvE gear” wysłany:
Why not just make it all the same and balance around one taken set of gear everyone can get rather than absud amount of resilience / tier-procs / trinkets that more often than not end up making or breaking the game? Currently on the PTR PvE trinkets are absurdly overpowered and I don't think that there's a slightest way to balance that with the current way of things.

I'd also ask why -do- heroic raids give practical gear if that's supposed to be cutting edge / challenge content (aka challenge modes), having it award players with unique xmog would make for an easier time balancing than an item level cap which really doesn't solve enough.

Also make gear gaps smaller. 458 -> 476 -> 496, it's too freaking much! There's a bit of a difference between being excited for upgrades and NEEDING THEM to as much as stay competitive. It's bad design, is all.

The purpose of my thread is this - what if Resilience & PvP power were to go, with PvP gear having same stats / procs and set bonuses as PvE except with a unique, more faction-specific design, with most of the PvP stuff made baseline? (Like human racial and resilience)