All of the Deathknight Changes up untill this point.
Table of Contents.
1. General.
2. Blood.
3. Frost.
4. Unholy.
5. Talents.
6. Glyphs.
7. Runeforge.
8. Draenor perks.
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I. Introduction
WoD will bring a lot of changes to each class in the game. Here I’ll mention all the changes Death Knights are receiving up until this point. I’ve gathered all of this information from the Wow forums and MMO champion as well as wowhead, I just wanted put to everything in a single topic, I really hate going to each website just to find one or two new things, so I’ve decided to make this topic about all the changes I could find, Please note that I might be wrong about something here and if I am, please do tell me. I just want to do something for the class I love, and this is what I could think of. Also remember, WoD is still an alpha so these changes are NOT final and could be changed.
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II. General.
Here’s the General changes that all specs share. I’ll go in detail about each spec on its own section.
• Blood Boil has been removed (Pestilence and Blood Boil are being merged).
• Pestilence will be changed, It’ll do everything blood boil does while still spreading our Frost Fever and Blood Plague (Dunno about animation or sound though).
• Dual Wield is now only available to Frost Death Knights.
• Horn of Winter no longer generates Runic Power, has no cooldown, and lasts 1 hour.
• Necrotic Strike is now learned only by Frost and Unholy Death Knights.
• Raise Dead is now only available to Unholy Death Knights.
• Frost fever and Blood Plague no longer increase the damage of our strikes.
• Death Strike now causes healing that scales in effectiveness with attack power, instead of based on damage taken in the last 5 seconds. This healing is affected by Resolve.
• Anti-Magic Shell now restores 2 Runic Power per 1% of max health absorbed.
• Army of the Dead deals 75% less damage (It will stay available to all specs).
• Death Coil now costs 30 Runic Power (down from 40 Runic Power).
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III. Blood.
Blood Death Knights are receiving some interesting new abilities as well as the removal of some. One of the new things being changed is our secondary stats and how they are beneficial to us. Once they remove parry and dodge, we would need new secondary stats to be able to tank, so they’re making Armor and Mastery increase our Attack power, Crit will increase our parry chance thanks to a passive called Riposte, Scent of Blood will give Multistrike (new secondary stat) a defensive value. Here are the Blood spec changes.
• Blood Parasites has been removed.
• Rune Strike has been removed (You’ll use Death Coil instead).
• Power of the Grave is a new passive ability Blood Death Knights.
• Power of the Grave grants a bonus to Mastery to all Party and Raid members
• Bladed Armor is a new passive ability for Blood Death Knights.
• Bladed Armor increases Attack Power by 100% of the character's Bonus Armor.
• Crimson Scourge now interacts with Pestilence instead of Blood Boil.
• Blood Rites now causes Death Strike to also cause an absorb for 50% of the amount healed.
• Rune Tap no longer heals the Death Knight. Instead, it will place an absorb shield (Scales with attack power) and it has 2 charges (30-second recharge time).
• Will of the Necropolis now grants an immediate charge, and makes your next Rune Tap free. However, its damage reduction buff now only lasts 4 seconds (down from 8 seconds).
• Improved Blood Presence no longer increases rune regeneration rate.
• Riposte now gives the Death Knight Parry equal to their Critical Strike bonus from gear.
• Heart Strike damage has been increased by 30%, but no longer deals additional damage for each disease present on the target and only cleaves to one target (Down from 2).
• Scarlet Fever no longer applies Weakened Blows (Weakened Blows has been removed from the game).
• Veteran of the Third War now also reduces the chance for attacks to be parried by 3%.
• Dancing Rune Weapon’s summoned Rune Weapon now remains fixated on the Death Knight’s target at the time of summoning, and copies the effects of Talents that are tied to the Death Knight, such as Blood Boil, Frost Fever, or Asphyxiate. Should the original target be dead or otherwise unavailable, the Rune Weapon will switch to assist with the Death Knight’s current target.
• Mastery: Blood Shield now also passively increases Attack Power by X% (percentage increased by Mastery) and the effectiveness increase Blood Shield and Rune Shield by X% (percentage increased by mastery), instead of adding the Blood Shield effect.
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IV. Frost.
Frost isn’t receiving many changes YET as I see (I could be wrong). One major change in the frost spec is that when you’re duel wielding, you’ll be using Rune of Razorice & Rune of Cinderglacier, as they making them do extra damage together (Please check the runeforge section). Here are the changes I found about Frost Death Knight. I know that they’re not many but please check the Draenor perk section as there’s a lot of new improvements to frost there.
• Frost Strike now replaces Death Coil for Frost Death Knights.
• Obliterate now replaces Blood Strike for Frost Death Knights.
• Obliterate now deals 25% more damage on both main- and off-hand weapons, but no longer deals additional damage for each disease present on the target.
• Necrotic Strike no longer slows the target’s casting speed by 50%.
• Unholy Aura provides 5% haste to all Party and Raid members (instead of a 10% increase to only melee and ranged attack speed).
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V. Unholy.
Still no major news on the Unholy specc other than few changes here and there. Though, We still get to keep our awesome Timmy while the other 2 specs lose him, The other two specs think they'll be called a Death Knight with no ghoul? joke on them.
• Raise Dead is now only available to Unholy Death Knights.
• Raise Dead: summons a ghoul as a permanent pet, and has a 1-minute cooldown.
• Master of Ghouls has been removed.
• Unholy Frenzy has been removed.
• Scourge Strike no longer deals additional damage for each disease present on the target. The ability now deals 50% of the Physical damage dealt as additional Shadow damage; this effect can critically hit and no longer ignores modifiers.
• Death Coil now costs 30 Runic Power (down from 40 Runic Power).
• Sudden Doom no longer reduces the cost of Death Coil.
• Unholy Might increases strength by 10% (Down from 35%).
• Necrotic Strike no longer slows the target’s casting speed by 50%.
• Unholy Aura provides 5% haste to all Party and Raid members (instead of a 10% increase to only melee and ranged attack speed).
• Reaping no longer works with Blood Boil.
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VI. Talents.
Here I’ll list the new level 100 talents as well as mentioning the changes on current talents. Please note that this is still an alpha and that these talents are not final.
• Necrotic plague: A powerful disease that deals 1 (+ 10% of Attack power) Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 5 Runic Power whenever a target infected with Necrotic Plague attempts to attack you. Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either (New 100 talent).
• Defile: Defiles the ground targeted by the Death Knight, causing 1 (+ 20.8% of Attack power) Shadowfrost damage every 1 sec for 10 sec. Each time Defile deals damage, it increases in area and damage by 5%. This growth can occur a maximum of 3 times per second. Enemies standing in your Defile deal 10% less damage to you. Replaces Death and Decay (New 100 talent).
• Breath of Sindragosa: Continuously deals 1 (+ 60% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until canceled or Runic Power is exhausted. Mark of Sindragosa causes you to be healed for 5% of spell damage dealt by afflicted enemies (New 100 talent).
• Anti-Magic Zone now reduces magic damage taken by 20% (down from 40%).
• Roiling blood is no longer a talent (Pestilence and blood boil will be merged together).
• Plaguebearer is a new Level-56 talent replacing Roiling Blood, causing Death Coil and Frost Strike to also infect the target with Frost Fever and Blood Plague.
• Lichborne Will stay at it is but no longer heals via deathcoil. Instead, a % of your damage and heal will be converted to heals. (They didn’t announce this one yet).
• Desecrated Ground now also makes the Death Knight immune to Roots and Snares.
• Level-60 and Level-75 talent rows have swapped places.
• Death pact: Heals the Death Knight for 50% health, and causes Death Pact, absorbing incoming healing equal to 50% of the amount healed, lasting 15 sec.
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Table of Contents.
1. General.
2. Blood.
3. Frost.
4. Unholy.
5. Talents.
6. Glyphs.
7. Runeforge.
8. Draenor perks.
__________________________________________________________________
I. Introduction
WoD will bring a lot of changes to each class in the game. Here I’ll mention all the changes Death Knights are receiving up until this point. I’ve gathered all of this information from the Wow forums and MMO champion as well as wowhead, I just wanted put to everything in a single topic, I really hate going to each website just to find one or two new things, so I’ve decided to make this topic about all the changes I could find, Please note that I might be wrong about something here and if I am, please do tell me. I just want to do something for the class I love, and this is what I could think of. Also remember, WoD is still an alpha so these changes are NOT final and could be changed.
__________________________________________________________________
II. General.
Here’s the General changes that all specs share. I’ll go in detail about each spec on its own section.
• Blood Boil has been removed (Pestilence and Blood Boil are being merged).
• Pestilence will be changed, It’ll do everything blood boil does while still spreading our Frost Fever and Blood Plague (Dunno about animation or sound though).
• Dual Wield is now only available to Frost Death Knights.
• Horn of Winter no longer generates Runic Power, has no cooldown, and lasts 1 hour.
• Necrotic Strike is now learned only by Frost and Unholy Death Knights.
• Raise Dead is now only available to Unholy Death Knights.
• Frost fever and Blood Plague no longer increase the damage of our strikes.
• Death Strike now causes healing that scales in effectiveness with attack power, instead of based on damage taken in the last 5 seconds. This healing is affected by Resolve.
• Anti-Magic Shell now restores 2 Runic Power per 1% of max health absorbed.
• Army of the Dead deals 75% less damage (It will stay available to all specs).
• Death Coil now costs 30 Runic Power (down from 40 Runic Power).
__________________________________________________________________
III. Blood.
Blood Death Knights are receiving some interesting new abilities as well as the removal of some. One of the new things being changed is our secondary stats and how they are beneficial to us. Once they remove parry and dodge, we would need new secondary stats to be able to tank, so they’re making Armor and Mastery increase our Attack power, Crit will increase our parry chance thanks to a passive called Riposte, Scent of Blood will give Multistrike (new secondary stat) a defensive value. Here are the Blood spec changes.
• Blood Parasites has been removed.
• Rune Strike has been removed (You’ll use Death Coil instead).
• Power of the Grave is a new passive ability Blood Death Knights.
• Power of the Grave grants a bonus to Mastery to all Party and Raid members
• Bladed Armor is a new passive ability for Blood Death Knights.
• Bladed Armor increases Attack Power by 100% of the character's Bonus Armor.
• Crimson Scourge now interacts with Pestilence instead of Blood Boil.
• Blood Rites now causes Death Strike to also cause an absorb for 50% of the amount healed.
• Rune Tap no longer heals the Death Knight. Instead, it will place an absorb shield (Scales with attack power) and it has 2 charges (30-second recharge time).
• Will of the Necropolis now grants an immediate charge, and makes your next Rune Tap free. However, its damage reduction buff now only lasts 4 seconds (down from 8 seconds).
• Improved Blood Presence no longer increases rune regeneration rate.
• Riposte now gives the Death Knight Parry equal to their Critical Strike bonus from gear.
• Heart Strike damage has been increased by 30%, but no longer deals additional damage for each disease present on the target and only cleaves to one target (Down from 2).
• Scarlet Fever no longer applies Weakened Blows (Weakened Blows has been removed from the game).
• Veteran of the Third War now also reduces the chance for attacks to be parried by 3%.
• Dancing Rune Weapon’s summoned Rune Weapon now remains fixated on the Death Knight’s target at the time of summoning, and copies the effects of Talents that are tied to the Death Knight, such as Blood Boil, Frost Fever, or Asphyxiate. Should the original target be dead or otherwise unavailable, the Rune Weapon will switch to assist with the Death Knight’s current target.
• Mastery: Blood Shield now also passively increases Attack Power by X% (percentage increased by Mastery) and the effectiveness increase Blood Shield and Rune Shield by X% (percentage increased by mastery), instead of adding the Blood Shield effect.
__________________________________________________________________
IV. Frost.
Frost isn’t receiving many changes YET as I see (I could be wrong). One major change in the frost spec is that when you’re duel wielding, you’ll be using Rune of Razorice & Rune of Cinderglacier, as they making them do extra damage together (Please check the runeforge section). Here are the changes I found about Frost Death Knight. I know that they’re not many but please check the Draenor perk section as there’s a lot of new improvements to frost there.
• Frost Strike now replaces Death Coil for Frost Death Knights.
• Obliterate now replaces Blood Strike for Frost Death Knights.
• Obliterate now deals 25% more damage on both main- and off-hand weapons, but no longer deals additional damage for each disease present on the target.
• Necrotic Strike no longer slows the target’s casting speed by 50%.
• Unholy Aura provides 5% haste to all Party and Raid members (instead of a 10% increase to only melee and ranged attack speed).
__________________________________________________________________
V. Unholy.
Still no major news on the Unholy specc other than few changes here and there. Though, We still get to keep our awesome Timmy while the other 2 specs lose him, The other two specs think they'll be called a Death Knight with no ghoul? joke on them.
• Raise Dead is now only available to Unholy Death Knights.
• Raise Dead: summons a ghoul as a permanent pet, and has a 1-minute cooldown.
• Master of Ghouls has been removed.
• Unholy Frenzy has been removed.
• Scourge Strike no longer deals additional damage for each disease present on the target. The ability now deals 50% of the Physical damage dealt as additional Shadow damage; this effect can critically hit and no longer ignores modifiers.
• Death Coil now costs 30 Runic Power (down from 40 Runic Power).
• Sudden Doom no longer reduces the cost of Death Coil.
• Unholy Might increases strength by 10% (Down from 35%).
• Necrotic Strike no longer slows the target’s casting speed by 50%.
• Unholy Aura provides 5% haste to all Party and Raid members (instead of a 10% increase to only melee and ranged attack speed).
• Reaping no longer works with Blood Boil.
__________________________________________________________________
VI. Talents.
Here I’ll list the new level 100 talents as well as mentioning the changes on current talents. Please note that this is still an alpha and that these talents are not final.
• Necrotic plague: A powerful disease that deals 1 (+ 10% of Attack power) Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 5 Runic Power whenever a target infected with Necrotic Plague attempts to attack you. Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either (New 100 talent).
• Defile: Defiles the ground targeted by the Death Knight, causing 1 (+ 20.8% of Attack power) Shadowfrost damage every 1 sec for 10 sec. Each time Defile deals damage, it increases in area and damage by 5%. This growth can occur a maximum of 3 times per second. Enemies standing in your Defile deal 10% less damage to you. Replaces Death and Decay (New 100 talent).
• Breath of Sindragosa: Continuously deals 1 (+ 60% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until canceled or Runic Power is exhausted. Mark of Sindragosa causes you to be healed for 5% of spell damage dealt by afflicted enemies (New 100 talent).
• Anti-Magic Zone now reduces magic damage taken by 20% (down from 40%).
• Roiling blood is no longer a talent (Pestilence and blood boil will be merged together).
• Plaguebearer is a new Level-56 talent replacing Roiling Blood, causing Death Coil and Frost Strike to also infect the target with Frost Fever and Blood Plague.
• Lichborne Will stay at it is but no longer heals via deathcoil. Instead, a % of your damage and heal will be converted to heals. (They didn’t announce this one yet).
• Desecrated Ground now also makes the Death Knight immune to Roots and Snares.
• Level-60 and Level-75 talent rows have swapped places.
• Death pact: Heals the Death Knight for 50% health, and causes Death Pact, absorbing incoming healing equal to 50% of the amount healed, lasting 15 sec.
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