Very often I'm seeing Blue posters lock up threads saying the copy/paste line "There are existing threads on this topic. If you’d like to add anything further, please continue the discussion in one of those."
Now, this is a good initiative and I'm not saying it's a bad idea. But please, -please- link the existing threads or merge them into one discussion thread. If you leave people hanging (as the "existing threads" tend to actually get buried unless it's a hot topic on the first page for hours at a time) they'll have no idea where to post, feel put out and in some cases they will just make another, similar thread a few days later. If you make it clear which thread is suitable for discussing a topic, there will be less duplicate threads of the same topic.
k, thx and bai.
So, SO many people throwing up threads like "WoW is dying" or "WoW is dumb now".
Now I never played in classic, and while I was around in TBC I didn't get a max level toon until wrath, but at the very least I've flicked through old patch notes, old videos, threads, asked players who were around in classic and so on to get a -rough- idea of what classic was like. It probably isn't 100% correct, but it's the general view I've gotten thus far. (Side note: I was rather tired and grumpy when I initially wrote this, if anything seems to be coming off as overly aggressive in the following paragraphs, it's not meant to be.) Raiding A lot of people say "Oh today raiding is so easy" or "Gear is so easy to get/so hard to get". Unless I'm wrong, in classic, gear wasn't hard or easy to obtain, just time consuming. VERY time consuming. These days you have tier tokens right? Well, in classic, there were NONE. What did this mean? Well, not only did you have to hope against hope that gear that was suitable for your class to drop but also your spec! Stats were an absolute mess, Paladin gear had pretty much EVERYTHING on it! Not even Blizzard really knew what was optimal for a class to use. Bosses weren't hard, getting the raid sorted was. 24 or 9 people is nothing, but people say "Oh 40 man raiding was so epic!" but they fail to remember cases where that one dwarf priest with fear ward didn't show up, thus the other 39 people had to cancel and had their time wasted. THEN you had to make sure EVERYONE had the EXACT right gear, didn't bring your fire resistance helmet to Molten Core? Guess who's gonna die first! "Oh I -hate- having to farm these 12 or so instances over and over". Yeah, it can get boring. But better than classic, you wanted to raid? I hope you liked Stratholme because that was pretty much the ONLY place people went to gear up. And they ran it over, and over, and over and over again. And as before, you had no JP or VP to fall back on if RNG wasn't with you. And unless you were 100% perfectly geared, no serious raid guild would take you. So what do we have now? An easy raid mode (LFR) that lets any average joe see what raiders see, good! In classic only about 2% could even get into Naxx. Points, for when RNG is against you. Multiple instances to play. Don't fancy a dungeon? Good thing we have scenarios! Only need 24 or 9 people as opposed to 39. Don't need the top 1% best gear except for Heroic 10/25 man. Tier tokens! An increased chance of actually getting something useful! Stats make sense! Paladins no longer have to have bits of EVERYTHING. Gold "Gold is so easy to make" it sure is. Remember when 2g was a lot? Good times. Remember when tanks had to fork over 50g for repair bills a dungeon? Bad times. Tanks -had- to grind absurd (at the time, remember) amounts of gold just to be able to keep their gear repaired. "Epic mounts used to be epic" yup, but there was no skill involved in obtaining them. Just whoever had the most time on their hands to grind the amount of gold needed. The same going for anyone who grinded ANYTHING. There was no skill or difficulty, just an absurd grind and time required to lengthen out how long content lasted. Repair bills are more reasonable now. Gold is easier to obtain, but never required -skill- in the first place. Our "Epic" mounts are now in the form of the rare drops and expensive crafted mounts. Meaning the base 100% is now available to almost everyone. PvP "PvP is so gear dependent" yeah, it is. And so it was back then, but there was an itty bitty problem. Yup, you guessed it, the GRIND. Lord the PvP grind was legendary in classic, people who had the maxed titles back then deserve them simply for spending about an hour a day grinding battlegrounds. Missed a day? Welp, down a rank you go! Not at max rank? No epic PvP gear for you! So, for those who spent so much time getting epic mounts and the gear, they had a rather large advantage with faster mounts and better gear. Now there are no real PvP ranks outside Arena rating, and no HP decay either. So you don't have to PvP almost 24/7 just to get decent gear. You can grind whenever you want for however long you prefer. We also have crafted gear now, to help with the first step into PvP, so unlike previous expansions you don't have to endure hundreds of inevitable deaths (And likely losses) just to get the trinket. Because everyone can get 100% mount speed, there is no longer a distinct advantage for people who have far too much time on their hands over those who would rather play fair and square. "But...but I wanna be treated special!" we have the PvP mount achy for showing off, and really, now it means matches are based far more on skill than just whoever has the more meager social life, hehe. (Although I personally think it's still too gear based and would prefer uniforms that are auto-equipped on Arena/BG entrance with rewards being armour cosmetics for said uniform, but whatever). So can someone PLEASE explain why people keep thinking classic was oh-so-much-better than Wrath/Cataclysm/Mists? Pretty please? I'm really not seeing it. |