No matter what ilvl. Dungeons are the easiest, most bite-sized part of World of Warcraft, and it is something that players should need to do, no matter what their ilvl is.
In Wrath, the incentive for dungeon content was reputation.
I think that dungeon-crawling should give way to unlockable perks, or perks that gain strength, or gain charges based on the amount of bosses and/or trash you kill. I haven't thought of a perfect system, but the idea is still there.
In Wrath, the incentive for dungeon content was reputation.
I think that dungeon-crawling should give way to unlockable perks, or perks that gain strength, or gain charges based on the amount of bosses and/or trash you kill. I haven't thought of a perfect system, but the idea is still there.