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Pympcaine

Serious Science Issue With Argus” wysłany:
Dear Devs,

This game is so unrealistic now!!! If Argus is in the sky at that proximity, several things would be occurring on the 'Roth that quite frankly have to be addressed.

1. Orbit - Unless Argus is in some kind of magical geostationary orbit, it should follow all the basic principles of celestial bodies and should rotate around da 'Roth as such. It should not be seen looking as it is at all times of the day from different zones in the world. If I port across da 'Roth from Broken Shore to Org...Argus should not just sit there at the same orientation. Additionally, the size and proximity suggest that it would significantly impact what we in the orbital mechanics business call "the angle of the sun's dangle". There would be major eclipsing of each zone as Argus passes over and blots out said dangle...of light.

2. The Tides would be like they were in Interstellar - The proximity of Argus as it passes over non-landlocked zones would cause tidal conditions that would be the equivalent of record setting Tsunamis. When Argus passes overhead the Broken Shore, I have calculated (based on the current scaling of Argus), that the entire shore except for the top 6.35 centimeters of the Tomb of Sargeras would be underwater. Many many zones would be impactd by this effect and if you want to stay true to the realism of WoW then I recommend you guys work on this.

3. Argus has zero rotation - This one is a simple fix but if the 'Roth has its own coriolis force generatd by orbiting a larger sun, then Argus would also have its own rotational force from the effect of the 'Roth. As far as a I can tell, the current in game physics do not reflect this. This one is super ez to fix and would imo make the game way more enjoyable to play.

There are several other issues as well but I know you guys are busy and I didnt want to overwhelm you. Please fix this stuff though because WoWs reputation of being realistic is at stake!

Thanks, and may the force live long and prosper

-Caine out
OMG Don't remove LFR PLEASE!!!!!” wysłany:
Guys there has been a major thread on this very forum calling for a swift end to LFR by an annoying mage. Thats his name not me calling him annoying- (i take the high road in my battles and dont resort to name calling)
Im worried that as this petition to kill LFR snowballs out of control we will lose the one true test of skill in WOW....yes LFR.
Why is it a true test of skill? Let me answer that by posing a series of questions:
1. Have you ever wiped 36 times on a boss because a tank didnt know how to switch taunts with the other tank?
2. Have you ever died repeatedly and later learned it was because healers didnt know what the term "dispell" means?
3. Have you been in a raid that has been repeatedly oneshotted because people dont focus adds?
4. Have you ever played with people who expect "healz" while standing in fire?
5. Have you ever played with people that dont know what hitting "shift+J" does?

If the answer to any of these questions in your mind is "yes" then my friend...welcome to true battle. Winning in LFR is like winning the super bowl with a team of house cats. It doesnt get any more challenging and definitely not more rewarding considering three of my four legendaries came from LFR.

Think before you vote to kill LFR!!! The last true test of skill could be gone forever!