WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Ocon

Heirlooms” wysłany:
I am not entirely sure where to put this, so I will post it here and hope it gets moved to the appropriate forum.

On the subject of people wanting to transfer BoA-Heirloom items to other servers without having to pay transfer fees, why not just do something like this (Which would save a lot of coding time I would think):

Currently how the system works, is you purchase an item from the heirloom vendor with Justice Points and you have access to that item on that server only unless of course you transfer a character with it.

Why not make it so when you purchase an item, you aren't buying the item right then and there, but you are "unlocking" it for the account. You would have a vendor in each major city that then sells the BoA items (that have been unlocked) to new characters on any server for that account for free/1c so players may join their friends on other servers with accelerated leveling (because if we own BoA items we don't want to level slowly, ever) without having to worry about paying $25 every time a friend plays on another server.

This presumably wouldn't put any excess load on the character database since there is already a cap of 50 characters per account.

This would save the dev team from having to write code to link every server in a global mailing service.

What do others think?

Just my $0.02