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Nishea

Feedback on the current season.” wysłany:
Greetings fellow forumers, and hopefully blues who will read this and pass it on to their developers.

What I've experienced so far in this season can be listed in numerous points, and has unfortunately made me quit the game as it is now. I'm going to list these below:

  • #1 150k+ crits on full resilience targets
  • #2 Globalling
  • #3 Too much control on classes who do not need it
  • #4 Too much damage in general
  • #5 Too much healing at times
  • #6 Too much burst in both healing and damage
  • #7 Too many spells to give or take in arena battles
  • #8 Dispel not working properly
  • #9 Diminishing ReturnsMore, descripted feedback of each of the points.

    #1: 150k+ crits on full resilience targets

    - This, has been seen by mostly BM hunters using Stampede, usually bursting someone down in a matter of mini seconds. And no, this is not exageration.

  • What I could see as a fix on this, is either a removal or 80% less damage done on the pets, and give them more duration, which results in less burst, but still an overall DPS increase with the duration of the pets.- This, has also been seen in numerous occastions though as a bursting way, exceeding the numbers of 150k and eventually leading to death within mere seconds, caused by these classes burst: Mages, Warlocks, Warriors

  • What I could see as a fix on this, is a downright damage nerf to all of the classes. Chaos Bolt nerf with a 50% damage decrease, but a faster cast time, leading it to be at the same damage, but not exactly as bursty. Frost Mages just having their masteries removed because it's been out of control for way too long. Warriors, Skull Banner, Avatar, Berserker Rage, Trinket and all other cooldowns has to be on a seperate cooldown-management, having them not be able to be used at the same time, they are causing too much damage and are way too much out of control. You know you are, don't disagree with me.#2 Globalling

    - This is a short one. I met a Rogue, Hunter and a Holy Paladin comp last night at around 2k~mmr in 3s, they managed to drop my DK, my Warrior and myself to 10% almost spiking every second between us, leading to us actually being dead within 15 seconds. This isn't right.
  • What I recommend as a fix would be something equivalent to reducing values of health and mana, to a number where scaling would be easier to edit and properly get a hold of and fix. If not that, then I recommend reducing all damage, health, mana, healing with 50% within arenas. With a side bonus of 20% reduced overall damage.#3 Too much control on classes who do not need it.

    - This is a topic that needs to be adressed swiftly and dealt with. I'm seeing classes who has too much damage, and ontop of that an ability to lock down players for more than half the time needed to execute a target within this expansion. The classes who needs to be looked at and dealt with are these:
  • Warriors
  • Mages
  • Hunters
  • WarlocksThese are the classes that trouble me the most. Hunters with their scatter-trap-silence-petstun and rinse repeat. Warriors with their double charge, Shockwave, Intimidating Shout and a double silence. Mages, well, need I say more? Warlocks, with their instant fears needs to be looked at, instant CC with 8 second duration, no thank you.

    #4 Too much damage in general
    - I've probably repeated this a few times, but there's way too much burst damage in the game, and it needs to be sorted. Resilience will not fix this.

    #5 Too much healing at times
    - Whereas healing is not always too much, I fear every class' burst healing is needed because of the damage in the game and the control that comes with it. This also needs to be adressed with what I adressed earlier with smaller vallues and easier to accordingly fix.

    #6 Too much burst healing and damage
    - Felt like I needed to repeat this. See #5, #4, #3, #2 and #1 for more information.

    #7 Too many spells to give or a take in arena battles
    - Over the time, where arenas started in The Burning Crusade, we didn't really have alot of spells to choose from, which made every class unique and very limited. This isn't a problem anymore as every class and their mothers seem to have a spell for everything and even the things we do not need. There's too many spells, and too many things to counter these spells.
    - In short, there's too god damn many excess spells we do not need around and is basicly just a filler to make everything look shiny for casual players. Infuriating.

    #8 Dispel not working properly
    - With dispel on friendly targets having a cooldown and on enemy targets not having one, I can't feel anything else but wanting to have this being opposite, am I the only one thinking this way? With all the control and the debuffs in the game at the moment, maybe what we need is purge and the equivalence on cooldown.

    #9 Diminishing Returns
    - This, is the most annoying topic of all of them. The diminishing returns in this game as it is right now is downright pathetic, and it's not getting better. Having spells that gets you controlled up to 30+ seconds is not really anywhere near balanced as killing off a target from 100 -> 0% takes less than 4-5 seconds for the average player.
  • What I recommend as a fix would be having EVERY spell in the game on a diminishing return, leading to no control getting you above the 12 second limit, leading to some people actually having a moment to do something before they get globalled.You asked for feedback numerous times, this is the most descriptive and positive feedback I can give you, and I hope to god that you will make this a proper game in the future.

    Nishea