"We are also taking some steps with Mists... to encourage more crossover between PvP and PvE as the game once had, so even if you don’t care for PvP now, maybe we can get you interested in the future."
This was said by Ghostcrawler on his latest blog, to justify the new talent trees. Well, guess what, some people just don't care nor do they want PvP into their PvE. I, personally, am one of those people. I dabbed into PvP a little bit some eons ago, when the game was new, only to find myself surrounded by cheaters and quitters, and that hasn't changed a single bit in the last 6 years.
I hate the BG's, not only for the players but for the game itself. Gross class imbalance makes it frustrating to play your favorite class/specc, BGs like SotA, AV and IoC are borderline boring. What's the point of having all this stuff when you can simply rush the NPC and win? No, Mr. Ghostcrawler, do not try to justify your PvP centered talents by forcing people into PvP.
There´s also this little gem:
"Second, a lot of raid bosses can’t be snared, but their adds and trash sure can be. We don’t do a lot of Patchwerk fights these days. Crowd control, movement increases, and defensive cooldowns are all an important part of raid encounters these days"
Excuse me? Are we talking about the same content? Exactly what encounter in ANY of the current raids requires heavy use of crowd control mechanics? Let me answer that one for you: NOT ONE!
Yes, current game design makes the new talents pointless and boring, and they will remain so unless you go back to creating gimmicky fights just to justify the existence of the first three shaman talent tiers. Which would lead to catch 22: No shaman? No way!
Also, have you even considered how useful a totem with 5 health is in PvP? Have shamans not complained enough about the health of their totems in arenas? I could go on and on about each talent and each tree, but the point of this post is to state that “We would like to interest people into PvP” is not a valid justification for the fact that the new talent trees are leaning heavily towards PvP.
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"We are also taking some steps with Mists... to encourage more crossover between PvP and PvE as the game once had, so even if you don’t care for PvP now, maybe we can get you interested in the future."
This was said by Ghostcrawler on his latest blog, to justify the new talent trees. Well, guess what, some people just don't care nor do they want PvP into their PvE. I, personally, am one of those people. I dabbed into PvP a little bit some eons ago, when the game was new, only to find myself surrounded by cheaters and quitters, and that hasn't changed a single bit in the last 6 years. I hate the BG's, not only for the players but for the game itself. Gross class imbalance makes it frustrating to play your favorite class/specc, BGs like SotA, AV and IoC are borderline boring. What's the point of having all this stuff when you can simply rush the NPC and win? No, Mr. Ghostcrawler, do not try to justify your PvP centered talents by forcing people into PvP. There´s also this little gem: "Second, a lot of raid bosses can’t be snared, but their adds and trash sure can be. We don’t do a lot of Patchwerk fights these days. Crowd control, movement increases, and defensive cooldowns are all an important part of raid encounters these days" Excuse me? Are we talking about the same content? Exactly what encounter in ANY of the current raids requires heavy use of crowd control mechanics? Let me answer that one for you: NOT ONE! Yes, current game design makes the new talents pointless and boring, and they will remain so unless you go back to creating gimmicky fights just to justify the existence of the first three shaman talent tiers. Which would lead to catch 22: No shaman? No way! Also, have you even considered how useful a totem with 5 health is in PvP? Have shamans not complained enough about the health of their totems in arenas? I could go on and on about each talent and each tree, but the point of this post is to state that “We would like to interest people into PvP” is not a valid justification for the fact that the new talent trees are leaning heavily towards PvP. |