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wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Lyphe

I"m trying to be supportive, I really am.

But looking at this image from MMO showing Order Hall upgrades with an option to "instantly complete" a world quest just blows my mind.

http://media.mmo-champion.com/images/news/2016/april/OrderHallTalents.jpg

Wasn't this one of the biggest problems with Garrisons? Sending followers out to do things while we just clicked a garrison mission table?

How is this different? Why do we need "instant completion" of content that is designed for us to actually egage in? Don't you see that you are neutralizing your own content again and removing the need to go out into the world and complete things?

Man. I am so frustrated seeing this.
Daily Challenge mode - need Inn?” wysłany:
Anyone know offhand if you need the INN to be able to do the Daily Challenge mode? And whether the chance at epic gear is dependant on doing it as a special daily or you get that chance every time?

Thx for any help!
Listening to your interview ... you really worried me. And I'm a fan. I'm a big fan of Warlords. But man ... your interview really put some fear into me. How do you guys have so many things that are unknown about the future of Warlords this deep into the cycle? And what do you mean when you say you will let the community decide whether you build new dungeons or scenarios? How exactly does that work and isn't that normally something that is well into development at this point? I reiterate, I'm a fan and I'm looking forward to Warlords ... but that interview definitely confused me ...
I know CRZ has a few bumps to sort out, but what a difference when you go out into the world again. There are people and pvp everywhere.

I love it. Great job Blizz and can't wait for MoP on Tuesday.

Cheers!