WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Latteheals

So far even with an 80k mana pool it only takes one mob to drain it completely, and this isn't just myself. So far every healer on the realm with the exception of shamans are having problems maintaining their mana pools even with pro groups that do everything right. I think that the raid mechanics are fun and all, but I think they should just go ahead and put those mechanics back in raids, OR fix the dungeon finder tool to provide at least two viable CC'ers since it's required in these new dungeons on their heroic modes.

I know it didn't matter what kind of group you had in WoTLK so the dungeon tool could be non-discriminate and pick up whatever classes were available..., but with the requirements of cataclysm heroic dungeons, if the groups are not tailored to what is needed the pugs will always be fail no matter how good the individual players are in them.