WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Klaudandus

Reading the changes with a grain of salt, but the new Selfless Healer says that Judgement now grants Holy Power... does that mean Judgement giving Holy Power is not baseline anymore for prot and ret?

just hoping for clarification.
Seal of Insight no longer has a chance to restore mana on attacks.

Glyph of Battle Healer has been redesigned. The glyph now causes Seal of Insight to heal the most wounded raid or party member instead of the Paladin.

Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%).

--

Ok, fine. I'll concede Battle Healer...

But what's with the change to Seal of Insight? Napkin math has us use 6% of our mana per second but only get back 3% of our mana back thru GbtL. Which is only aggravated by our love for Haste.

Talking about Haste. The GC change/nerf is retaliation for our love affair with Haste, something that was brought up on the beta forums early into the testing, and fell on deaf ears at that time.

GC at one point wrote: We knew haste would be attractive to Protection when we gave them Sanctity of Battle, which only Retribution had previously. That's why we gave them Sanctity of Battle. Even if you have a tanking set with no haste, there are haste buffs in the game. We wanted all the tanks to benefit somewhat from what were traditionally DPS stats, since part of the active mitigation design was to make tanks care more about hitting things with sword (and claws). It only gets to be a problem, as I said previously, if dodge and parry (which are going to be on some gear) are perceived as pointless. (They aren't pointless, but that's really beside the point at this stage.) We aren't going to reitemize every plate piece in the game to remove dodge and parry. We also don't want to nerf haste for paladins, because it is fun, and for the most part working as intended. We don't have a solution yet that we're willing to share, but that's the intent.

Later on, I remember there was a discussion on not trying to shoehorn a square peg into a round hole by trying to change our playstyle again mid-expac... although they seem to have gone back on this.

Lore, I really hope you read this, cuz dude... bro... you were one of us!