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Justicer

A new Shaman Tank specc: Earth-Warden” wysłany:
This is my second specialization suggestion for MoP, the first was a new Paladin specc, and i think this can be nice to have another tank specc which is (hopefully) unique.

Earth Wardens will use Mail Agility gear with shield and one-handed weapon, and will use the power of the elements to shield their allies
Armor:
Mail - Spec skills and Mastery increase armor of the Earth-Warden.
Shield - Spec skills and Mastery increases chance to Block.
Primary Stats:
Agility - Increases Attack-Power
Stamina - Increases Health Points
Secondary stats:
Mastery Rating- Increases Chance to Block and Armor
Haste Rating - Spec skill grant Dodge Rating equal to Haste
Critical Strike Rating - Spec skill grant Parry Rating equal to Critical Strike Rating

Specialization skills:
level 10: Vengeance: Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
Level 10:Mental Awareness: your Spell power is now equal to 30% of your Attack Power.
level 10: Earth-tongue: imbues your weapon with power of the earth, your attacks will now have a chance to slow your enemy's attack and cast speed by 20% and cause high amount of threat
Level 15:Mocking Shock, 2 seconds cooldown, no GCD, 30 yards: attack that forces the enemy to attack you for 6 seconds, and causes low amount of damage if the enemy is not targeting you.
level 20: Obsidian Armor: your armor contribution from Mail Armor is increased by 50%
level 25: Lava Ward, 1 minute Cooldown: increase your chance to block by 50% and the amount blocked by 50% for 5 seconds.
level 30: Magma Shield: the Caster is surrounded by boulders of hot magma, reducing damage received by 10%, when damaged, the shaman will gain a percentage of damage reduction from incoming damage, up to 10%. This effect can only occur every 5 seconds, and only one shield can be active on the shaman.
level 35: One with the Earth: Haste Rating now also increases your Dodge rating, and Critical Strike Rating now also increases your Parry Rating.
level 40: Magma Totem, 3 minute CD: Summons a totem with 5 health at the feet of the caster for 10 seconds, reducing all damage done to players within 15 yards by 20%, any member within 15 yards that gets a killing blow will be healed to 20% but it destroys the totem.
level 50: Obsidian Elemental Totem, 10 minutes CD: Summon an Obsidian Elemental with health equal to the caster's health, the elemental will taunt and attack the caster's target until destroyed, cannot be healed. Last 2 minutes.
level 50: mail specialization: increase your Stamina by 5% while wearing only plate armor.
level 55: Ancient Elements, 3 minutes CD: The elements are imbued in the earth-Warden, reducing magic damage taken by 40% for 10 seconds, if you die during the duration, your Reincarnation spell cooldown is refreshed.
Level60: Feral Guardians, 2 minutes Cooldown: Summons two Feral Guardian Wolfs, that will howl at nearby enemies in combat and force them to attack the caster, the guardians will attack the caster's enemies for 30 seconds.
level 80: mastery - Shield of the Elements: Your shield is now imbued with the power of the elements, giving you a 15% chance to block with your shield and 5% chance to increase your armor for 3 seconds by the amount equal to the physical damage received. Each point of Mastery increases your chance to block by 1.5% and the chance to increase your armor by 0.5%


what do you guys think?
A new Shaman Tank specc: Earth-Warden” wysłany:
This is my second specialization suggestion for MoP, the first was a new Paladin specc, and i think this can be nice to have another tank specc which is (hopefully) unique.

Earth Wardens will use Mail Agility gear with shield and one-handed weapon, and will use the power of the elements to shield their allies
Armor:
Mail - Spec skills and Mastery increase armor of the Earth-Warden.
Shield - Spec skills and Mastery increases chance to Block.
Primary Stats:
Agility - Increases Attack-Power
Stamina - Increases Health Points
Secondary stats:
Mastery Rating- Increases Chance to Block and Armor
Haste Rating - Spec skill grant Dodge Rating equal to Haste
Critical Strike Rating - Spec skill grant Parry Rating equal to Critical Strike Rating

Specialization skills:
level 10: Vengeance: Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
Level 10:Mental Awareness: your Spell power is now equal to 30% of your Attack Power.
level 10: Earth-tongue: imbues your weapon with power of the earth, your attacks will now have a chance to slow your enemy's attack and cast speed by 20% and cause high amount of threat
Level 15:Mocking Shock, 2 seconds cooldown, no GCD, 30 yards: attack that forces the enemy to attack you for 6 seconds, and causes low amount of damage if the enemy is not targeting you.
level 20: Obsidian Armor: your armor contribution from Mail Armor is increased by 50%
level 25: Lava Ward, 1 minute Cooldown: increase your chance to block by 50% and the amount blocked by 50% for 5 seconds.
level 30: Magma Shield: the Caster is surrounded by boulders of hot magma, reducing damage received by 10%, when damaged, the shaman will gain a percentage of damage reduction from incoming damage, up to 10%. This effect can only occur every 5 seconds, and only one shield can be active on the shaman.
level 35: One with the Earth: Haste Rating now also increases your Dodge rating, and Critical Strike Rating now also increases your Parry Rating.
level 40: Magma Totem, 3 minute CD: Summons a totem with 5 health at the feet of the caster for 10 seconds, reducing all damage done to players within 15 yards by 20%, any member within 15 yards that gets a killing blow will be healed to 20% but it destroys the totem.
level 50: Obsidian Elemental Totem, 10 minutes CD: Summon an Obsidian Elemental with health equal to the caster's health, the elemental will taunt and attack the caster's target until destroyed, cannot be healed. Last 2 minutes.
level 50: mail specialization: increase your Stamina by 5% while wearing only plate armor.
level 55: Ancient Elements, 3 minutes CD: The elements are imbued in the earth-Warden, reducing magic damage taken by 40% for 10 seconds, if you die during the duration, your Reincarnation spell cooldown is refreshed.
Level60: Feral Guardians, 2 minutes Cooldown: Summons two Feral Guardian Wolfs, that will howl at nearby enemies in combat and force them to attack the caster, the guardians will attack the caster's enemies for 30 seconds.
level 80: mastery - Shield of the Elements: Your shield is now imbued with the power of the elements, giving you a 15% chance to block with your shield and 5% chance to increase your armor for 3 seconds by the amount equal to the physical damage received. Each point of Mastery increases your chance to block by 1.5% and the chance to increase your armor by 0.5%


what do you guys think?
New animations in MoP please” wysłany:
While Blizzard is working hard on Mists of Pandaria i still think they really should add more animations to spells and races.

i will list what i want they add to the Paladin Class and Tauren race:

1. Templar Verdict: for the finisher move this sure does not feel so powerful, why not make the paladin GLOW in white like the guardian while you Swing Templar Verdict? it sure is nice to feel powerful.
2. Holy light VS Flash of Light VS Divine Light: the Paladin has the same animation cast for all of this spells, why not change the cast animation for each spell to fit the description more accordingly? like Flash the paladin will raise one hand, Holy light two hands separated to the side of the body, and divine light two hands raised together combined to show the Paladin is concentrating holy energy for a big strong heal.
3. Shield Of the Righteous: Currently you can barely see this animation, why not add a giant holy shield in front of the Paladin that strikes the target?
4. Hammer of the righteous: Animation is pretty lame, why not add hammers that fall for the sky on any of the affected targets, also helps the tank visually to know which target didn't receive the hit and allows the tank to taunt it fast if the aggro is lost.
5. Light of Dawn: Instead of Paladin raising his hands while casting this, why not make an animation that the Paladin slams both hand together like the Hulk?
6. Normal and special sword swings: is it too hard to add more swing animations?


what do you think Blizzard should add to your class/race animations?
New animations in MoP please” wysłany:
While Blizzard is working hard on Mists of Pandaria i still think they really should add more animations to spells and races.

i will list what i want they add to the Paladin Class and Tauren race:

1. Templar Verdict: for the finisher move this sure does not feel so powerful, why not make the paladin GLOW in white like the guardian while you Swing Templar Verdict? it sure is nice to feel powerful.
2. Holy light VS Flash of Light VS Divine Light: the Paladin has the same animation cast for all of this spells, why not change the cast animation for each spell to fit the description more accordingly? like Flash the paladin will raise one hand, Holy light two hands separated to the side of the body, and divine light two hands raised together combined to show the Paladin is concentrating holy energy for a big strong heal.
3. Shield Of the Righteous: Currently you can barely see this animation, why not add a giant holy shield in front of the Paladin that strikes the target?
4. Hammer of the righteous: Animation is pretty lame, why not add hammers that fall for the sky on any of the affected targets, also helps the tank visually to know which target didn't receive the hit and allows the tank to taunt it fast if the aggro is lost.
5. Light of Dawn: Instead of Paladin raising his hands while casting this, why not make an animation that the Paladin slams both hand together like the Hulk?
6. Normal and special sword swings: is it too hard to add more swing animations?


what do you think Blizzard should add to your class/race animations?
A new Paladin DPS specc: Vanguard” wysłany:
If Druids get 4 speccs why shouldnt Paladins as well? we are also hybrids!

Vanguard will use plate intellect gear with shield and one-handed weapon, and will use ranged attacks

Specialization skills:

level 10: Holy Bolt, 1 sec cast: launches a bolt of Holy might at the enemy, causing xxx holy damage to target and generating one HP.
level 10: Templar Wrath, instant, 3 HP: Hurls an immense Holy Boulder at the enemy, causing high amount of damage.
level 20: Holy blast 1 second cast: blast the target for xxx Holy Damage, damaging the target and 3 additional enemies near it and generate one HP.
level 30: Judgment of the Resolute: your judgment increases your casting speed by 10% for 4 seconds and your critical strike chance with Templar wrath by 10% for 4 seconds
level 35: Empowered by the Light: Your successful Critical Strikes increases your damage by 1% for 8 seconds, this effect stacks up to 10 times.
level 40: Divine Wave, 3 HP: Sands a wave of Holy power in front of the caster, causing xxxx damage and slowing movement speed of all affected for 3 seconds.
level 45: Hammer of Wrath: Hurl a hammer that strikes an enemy for xxx Holy Damage and generate a charge of Holy Power, only useable on enemies with or less then 20% health.
level 50: Seal of the Crusader: fills the Paladin with the spirit of the crusader, increasing casting speed by 30% and reducing Mana cost of all spells by 30% but reducing damage done by 30%.
level 50: plate specialization: increase your intellect by 5% while wearing only plate armor.
level 55: Beam of Light: channel a Beam of Light to your enemy, causing xxx Holy damage every 0.5 second for 3 seconds, and increasing damage dealt to the target by 5% for the duration. Beam of Light have 15% chance to be activated after scoring a Critical Strike with a spell.
level 60: Devoted Mind: Your Haste also grants faster mana regeneration
level 80: mastery - Wrath of the Ancients: Each time you use Holy Bolt, Templar Wrath, Holy Blast and Divine Wave, you have a xx% chance to generate an additional Holy Power, each point of Master increase this effect by x%
level 85: Guardian of Ancient Kings 5 min CD, 30 seconds duration: summons a Guardian, which will duplicate any spell you cast but for 60% less strength, at the end of its duration, will grant you 3 HP.


what do you guys think? no more only one specc will use plate int gear! a ranged Paladin that wields the power of the light to strike from afar!
A new Paladin DPS specc: Vanguard” wysłany:
If Druids get 4 speccs why shouldnt Paladins as well? we are also hybrids!

Vanguard will use plate intellect gear with shield and one-handed weapon, and will use ranged attacks

Specialization skills:

level 10: Holy Bolt, 1 sec cast: launches a bolt of Holy might at the enemy, causing xxx holy damage to target and generating one HP.
level 10: Templar Wrath, instant, 3 HP: Hurls an immense Holy Boulder at the enemy, causing high amount of damage.
level 20: Holy blast 1 second cast: blast the target for xxx Holy Damage, damaging the target and 3 additional enemies near it and generate one HP.
level 30: Judgment of the Resolute: your judgment increases your casting speed by 10% for 4 seconds and your critical strike chance with Templar wrath by 10% for 4 seconds
level 35: Empowered by the Light: Your successful Critical Strikes increases your damage by 1% for 8 seconds, this effect stacks up to 10 times.
level 40: Divine Wave, 3 HP: Sands a wave of Holy power in front of the caster, causing xxxx damage and slowing movement speed of all affected for 3 seconds.
level 45: Hammer of Wrath: Hurl a hammer that strikes an enemy for xxx Holy Damage and generate a charge of Holy Power, only useable on enemies with or less then 20% health.
level 50: Seal of the Crusader: fills the Paladin with the spirit of the crusader, increasing casting speed by 30% and reducing Mana cost of all spells by 30% but reducing damage done by 30%.
level 50: plate specialization: increase your intellect by 5% while wearing only plate armor.
level 55: Beam of Light: channel a Beam of Light to your enemy, causing xxx Holy damage every 0.5 second for 3 seconds, and increasing damage dealt to the target by 5% for the duration. Beam of Light have 15% chance to be activated after scoring a Critical Strike with a spell.
level 60: Devoted Mind: Your Haste also grants faster mana regeneration
level 80: mastery - Wrath of the Ancients: Each time you use Holy Bolt, Templar Wrath, Holy Blast and Divine Wave, you have a xx% chance to generate an additional Holy Power, each point of Master increase this effect by x%
level 85: Guardian of Ancient Kings 5 min CD, 30 seconds duration: summons a Guardian, which will duplicate any spell you cast but for 60% less strength, at the end of its duration, will grant you 3 HP.


what do you guys think? no more only one specc will use plate int gear! a ranged Paladin that wields the power of the light to strike from afar!