I am getting so sick and tired of all the changes to classes based solely on pvp. The change to soul swap's glyph for instance, is something that helped affliction in 5 mans keep their dps up when there was multiple targets, now there is a 30 second cool-down, because of pvp.
If you want to balance pvp, make abilities do two separate things, one for pve, one for pvp, instead of constantly gimping pve for the sake of pvp.
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