As a mage, deciding how to balance between +dmg, crit and haste is fun as it depends on your spec, play style and personal preference. Like seeing those big numbers and procs? Spec for crit/fire. Like topping the damage meters? Spec arcane/haste etc.
Hit however is a pure fun tax, in that all players have to gear for it at the expense of those other stats just to prevent misses, which is zero fun compared to increasing your crit probability, boosting your spell damage or topping the damage meters of a long fight.
EVE Online recently got rid of a similar fun tax, namely Learning Skills which enabled you to learn skills faster, and which every new player was more or less forced to train for a month so they could maximize their potential down the road. The removal of Learning Skills was universally acclaimed by the player base, a fairly hardcore group of minmaxers and spreadsheet jockeys.
Get rid of hit, let players focus on maximizing fun stats instead.
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