WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Firestyle

Make Zandalari Warbringers Taunt Immune” wysłany:
I was recently killing a zandarlari warbringer in Kun Lai when a player continued to taunt the enemy from me and attempt to knock if off the ledge so that it would evade bug. Eventually, this player succeeded in resetting the mob and stealing the tag after he forced it to reset. My taunt is not on the same cooldown as a druid tanks and my root is also not on a sufficiently short cooldown to counter this players knockback.

I don't think this is a fair way to play the game. I have reported this player and hopefully he'll receive punitive action for this harrassing behavior.

That being said, there is no need for these mobs to be able to be taunted in the first place, which allowed this player to harrass me. These mobs should be taunt immune, effectively not allowing another player to have such a degree of control over a mob tagged to another player.
Beginning to Hate VP” wysłany:
I'm really not looking forward to VP and heroics again. I really don't want to play that part of endgame every single tier. I really, really, really, desire sufficient VP to be source from raids or all gear to be available in raids (i.e. no tier pieces for VP).

I'm against VP grind for gear after the entry tier of raiding, we should not be rewarded with current tier raiding gear for grinding 5 man content. It disassociates progression and challenge from the gear reward.

This request is going to fall on deaf ears. I can promise one thing at least from this. I will not use the LFD tool without an entire group of 5 players from my guild or other raiding guilds on my server.