WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Erras

So Blizz has lied for years?” wysłany:
The team size has increased 40% and another 40% increase is planned, which will hopefully allow for a new content patch every month, a new raid tier every three to five months, and an annual expansion.


How many times have people posted something like "please use your millions of dollars per month to hire a few more people for more content" and Blizzard has responded with something like "throwing more people at the problem won't help"?

It looks like it helps a lot now that you are getting desperate to get subscribers to come back. I always knew you were lying with your previous stance. I can't tell if I'm happy or sad you've finally admitted it.

Sorry if this is harsh, but I read that specific part of their little interview and got a bit angry.
Raid Balancing Concern” wysłany:
After last night's raid... I really must question what the content designers were thinking, specifically in regards to balancing encounters.

Our raid group is currently 6/6 MSV, 4/6 HoF... and now 1/4 in Terrace. We might be further along, but we have a hard time fielding a consistent raid group. That's all find and dandy. We struggled on a few fights (Garalon and Elegon), but that's to okay and actually... its expected. I welcome some more challenging fights.

So last night after clearing MSV to try and gear up our new monk... we had 40 minutes left over. We were about to call it when our raid leader says "Screw this guys, let's hit up Terrace". Normally we couldn't even access it (we're only 4/6 HoF after all). But our raid leader HAS cleared HoF with other guilds on off nights, and apparently that gives us the key to the door. Woot!

So we go into Terrace and clear trash.... and the first boss. On "elite mode". In three attempts (two real attempts... our first one doesn't really count, IMO). Which leads me to my question:
Why is it that the easiest boss thus far in this entire tier of raids, even when it is completed on the 'elite' difficult, the 13th boss?

Why is this boss substantially easier than anything in MSV? I'm not talking about a little easier... I'm talking a massive leap from reasonably challenging encounters to raid finder-esque difficulty. We put almost zero effort at all, with our only wipes caused entirely by never seeing the mechanics before. On the next attempt, we had absolutely no issue dealing with them. This boss is entirely faceroll and it is almost insulting to find this type of loot sack encounter hidden away as the 13th boss of the tier.

Is this simply a reward for people who clear HoF? Is it Blizzard apologizing for the 'hard' content before hand and simple wanting to hand away free 503 loot to everyone just for being able to zone into this raid? Was the team responsible for balancing encounters simply drunk and/or high that day?

Or was it possible that we somehow had the raid finder difficulty scaled down to 10 man? That's what it felt like...

I don't get it.