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Dwizz

First off, I know a lot of people don't take anything worth it's weight in salt, unless someone says a little something about their pedigree. Well, I've pretty much played WoW since the beginning - that's going on six years now. I have four accounts, and a whole 25 man raid of level 80+ characters. On this account, for the past 10 months, Altoholic reports I've played approximately 105 days. So yeah, I'm a major no-lifer. Literally. For the past six years WoW has been my salvation, as I've struggled with a life-threatening illness - alas all the time I've had to play - having not much better to do with my days.

I've drifted around WoW endlessly from guild to guild and have pretty much conquered all the content I care for. Despite this being an MMO I had made exactly zero lasting relationships in this game. Around summer of last year I joined a little social guild my wife found, and have made lasting bonds with a dozen or more people.

Now to my point: People complain the game is too difficult now. They are right. What's worse, people complain about people who complain the game is too difficult.

I'm sorry, isn't that what heroic raids are for?

I know Blizzard is always trying to reinvent themselves and don't want WoW to stagnate. But why so drastically alter design paradigms and philosophies between WOTLK & CATA?

What happened to the innumerable designer statements of "We want everyone to experience the content" ? "All paying customers deserve to see the endgame." ?

I love my guild to bits, but people here are fed up, and suspending their accounts, because they can no longer raid with the people they CHOOSE (friends, neighbors, spouses, family etc.), but rather are resigned to go on semi-PUG realm raids with gearscore / achievement / dps obsessed homophobic know-it-alls, while their significant others are left to rot in the same three normal dungeons over and over, or best case, to be boosted in a raid.

Damnit, Blizzard, get your act together and stop caving to the immature bullies who talk tough from behind computer screens and measure their self worth in gearlevel and achievements, and act like they are playing a solo-game.

Let the social guilds and others who don't suffer from inferiority complexes choose the PEOPLE we want to play with - not the characters, merely out of necessity.
First off, I know a lot of people don't take anything worth it's weight in salt, unless someone says a little something about their pedigree. Well, I've pretty much played WoW since the beginning - that's going on six years now. I have four accounts, and a whole 25 man raid of level 80+ characters. On this account, for the past 10 months, Altoholic reports I've played approximately 105 days. So yeah, I'm a major no-lifer. Literally. For the past six years WoW has been my salvation, as I've struggled with a life-threatening illness - alas all the time I've had to play - having not much better to do with my days.

I've drifted around WoW endlessly from guild to guild and have pretty much conquered all the content I care for. Despite this being an MMO I had made exactly zero lasting relationships in this game. Around summer of last year I joined a little social guild my wife found, and have made lasting bonds with a dozen or more people.

Now to my point: People complain the game is too difficult now. They are right. What's worse, people complain about people who complain the game is too difficult.

I'm sorry, isn't that what heroic raids are for?

I know Blizzard is always trying to reinvent themselves and don't want WoW to stagnate. But why so drastically alter design paradigms and philosophies between WOTLK & CATA?

What happened to the innumerable designer statements of "We want everyone to experience the content" ? "All paying customers deserve to see the endgame." ?

I love my guild to bits, but people here are fed up, and suspending their accounts, because they can no longer raid with the people they CHOOSE (friends, neighbors, spouses, family etc.), but rather are resigned to go on semi-PUG realm raids with gearscore / achievement / dps obsessed homophobic know-it-alls, while their significant others are left to rot in the same three normal dungeons over and over, or best case, to be boosted in a raid.

Damnit, Blizzard, get your act together and stop caving to the immature bullies who talk tough from behind computer screens and measure their self worth in gearlevel and achievements, and act like they are playing a solo-game.

Let the social guilds and others who don't suffer from inferiority complexes choose the PEOPLE we want to play with - not the characters, merely out of necessity.