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wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Draenar

Difficulty of old raids” wysłany:
I already made this post here: http://eu.battle.net/wow/en/forum/topic/7669156855 but it didn't get any attention, and I would like to hear your opinion about this.

I'm not sure that has this been suggested before but it would be great if something would be done to the older raids (and maybe even Cataclysm raids) difficulty.

I myself started playing at WoWtlk and didn't really got to raiding untill Cataclysm came out and because of that I pretty much missed a whole lot of things from the lore and I haven't really experienced that much of raiding. So..my suggestion is that when you enter for an example Black Temple (which is lvl 70 raid) and you are lvl 90 you get to choose if you want to do that raid "configured" to your own level, so it will be just as hard that it was back in Burning Crusade for player at lvl 70.