We really need some developer feed back on this change. Please explain how MW monks will be playable in pvp with this massive nerf?
In pve mistweavers are using free heals, and low cost heals which is why they do not need very much spirit. In pve MW are not very good single target healers.
In pvp this flips completely around. In pvp because the spec is horrible at single target healing we have to burn insane amounts of mana trying to keep people alive. Our heals are all incredibly weak, and we are forced into a situation of spamming low HPM spells at huge cost to keep people alive.
There is just no way this spec is playable in pvp with this large of a nerf to mana tea especially with no single target healing fixes.
Please explain this, and let us know if anything else is being planned because right now this seems down right crazy. If you read Arenajunkies all the other people that play this class between 2k-2400 are saying the same thing.
We are the worst pvp arena healer and this nerf will not only make us not a option for teams but the spec will pretty much have no place in arena even in tier3 comps. We will go oom in 1-2mins trying to keep anyone alive single target.
/sigh
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