A GM even confirmed that what once could be done isn't allowed anymore. It used to be that an item could be restored when it could be verified that it's legitimate, i.e. that you once had it and are not exploiting the service.
Now there's the automated online service for that, and don't be fooled to believe this is to provide more convenience for the customer. It's just so that it's more convenient for Blizzard.
Now items can only be restored through that interface.
If your item is not in the list, because it was lost before that online method was implemented, this would be a special case, but if you make a GM ticket, they will take the time to tell you that it's 'not possible' anymore. (i.e. against policy) Not even once a month, under the mentioned special circumstances, and no doubt that you once posessed that item.
After this, added to all the other various issues that built up lately with MoP, I have to say that WoW currently sucks very much, and I would exclude from that pretty much everything that comes from the creative people, the artists (writing, graphics, music). That's where the good vibes come from, and that's also why it bothers me a lot that an item with a unique look I want for transmog and once had a few months ago will not be restored, because the old service is not just considered a special case, an exception now, but an impossibility.
This is like a customer hotline with an automated dialogue machine, and if it doesn't understand what you are saying, there's no human who you can talk to you, it just hangs up.
Why am I playing WoW? Because the alternatives suck, too, in one way or another. And I bet a relevant portion of the customer base feels the same. Subscription numbers is probably the worst possible measure for success of an MMO, unless you equal success with nothing but money. Blizzard seems more like the McDonald's of the gaming sector.
Can someone explain to me why there is PvP gear in the game? Did Blizzard make a statement about this at some point?
I mean, surely it's no problem coming up with gear that satisfies both applications. If defense stats on PvE gear are too low for player-vs.-player battle, why not have resilience on PvE gear as an added attribute? So it looks like there's another reason for doing this. As I understand, it's a source of much complaint. Personally, I find it a bit annoying in world PvP. For example, I don't want to carry an equally powerful PvP set around all the time that I can switch to whenever there's an attack on Stormwind. |
I'd like to give some feedback about an issue.
I really can't understand how some of the decisions are made. I just spent quite an amount of gold for making a weapon and gemming it. I reached level 83, eagerly awaiting to transmog it to a weapon that fits my brownish warrior theme very well. The Perforator http://www.wowhead.com/item=52493 a one-hand fist weapon with magical attributes into Theldurin's Fist http://www.wowhead.com/item=63193 a one-handed fist weapon with magical attributes. But it won't allow that! This goes against the stated transmog rules. It doesn't even fit into the silly-item-rule, because seriously, if you think about all the massive, blingy, absurdly phantastic weapons in this game and then you consider a big spiked glove silly and thus not meant for transmog, then my critique is valid. Do you have trouble following your own guidelines? After this unpleasant surprise, I read on wowhead that it's transmog-capable in MoP Beta, but due to the new quest reward system, only available to warriors. So after a long time, something that never made sense is finally being fixed, and at the same time general variety for the awesome transmog feature is being limited? Stuff like this is a real funstopper and should be avoided. It strengthens the sense that nothing in the game really matters, which harms immersion. P.S.: It gets even weirder: Darkmoon replica gear and at least one weapon. You offer that for a significant price and according to your transmog rules, it should not be usable for transmog (no magical attributes), but turns out it is and is even meant for that purpose. But you let people guess and use trial&error to determine whether it is. Maybe it would have been better to not mention any rules at all, but add a transmogrifiability info (funny word) to item tooltips. |