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wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Butteredbred

This isn't going to be some nostalgia ridden message of missing vanilla WoW. I actually think that most of the changes in the expansion save for a few mistakes here and there were very beneficial and made the game even more fun.

Anyways to not get off topic...

The conquest point and valor point weekly LIMIT is doing nothing but punishing dedicated players. You cannot go any further. You cannot even put in time to progress anymore in the game. There is no point in running arena after you have become conquest point capped except for achievements and achievement points (which can't be spent on anything any ways).

I REALLY hope that they find something to change this. Players should get their TIMES WORTH of game play. As is with EVERY GAME. It shouldn't be "let's equal everyone out no matter how they do" that's just socialist in the video game world. You should get the gear you put in time to get. Just like in real life if you are a doctor you should get paid more than a !@#$ing bus driver.

I enjoy getting new gear, I enjoy the challenges that I have to go through to get them. I enjoy PvP and battling it out. Even PvE is really fun to me, I love to learn about the lore and storyline. I LOVE WORLD OF WARCRAFT (been playing since 5th grade). I think we all play it to escape from reality a little bit and be engulfed in a fantasy world. Which is why I REALLY hate to see the players that spend a lot of time on this game become CAPPED to a point where they can go no further. Of course you can get some of the gear from dungeons and raids. But those become LOCKED as well. I think if we got rid of the cap this would reward the players that deserve it, the ones that spend more time on the game. As it SHOULD be. I think they should still have dungeons lock after you've already completed them but they should really, honestly, eliminate this cap that they have put on players. It is unfair to the players that spend TIME on the game. It shouldn't be all TIME but a mixture of SKILL with it. And both of those combined provide the sense of accomplishment after completing something.

I am just really starting to get bored because all I do is spend an hour on the game. Get my conquest points to as many as I can get and get off the game. They should find a new system in which to make it fair.