After watching the Blizzcon panels my wife asked me the following:
"Are we going to get a heroic scenario where we discover the secret location Blizzard has hidden all of their female lead characters so we can liberate them?"
And I have to say that as a 38 year-old, straight white guy, I couldn't agree more.
Why?
As I've gotten older, I've come to hate one-dimensional stories. I've been spoiled by the likes of Joss Whedon (Buffy, Avengers, Firefly/Serenity), Ronald Moore (ST:DS9, Battlestar Galatica), and others who understand that truly great stories need "real" characters from a variety of different vantage points.
I've come to understand that so heavily weighting your stories to an all-male cast isn't just mindlessly sexist, it's downright bad storytelling as well. And it's a surefire way to make your story freaking boring (there are others of course, but this is a big one).
Of course I can appreciate that Blizzard has been hard at work, in secret, to build the WoD story and game. In that crucible of fire and secrecy, a lot of ideas are thrown in that will not pass a more public scrutiny. It is in that vein that I offer this post.
Now that you've opened up the process to the fans, allow me to help give you some perspective. And I'll also give you a little reminder that this is 2013, not 2003, and boring one-dimensional stories aren't going to cut it anymore.
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