Hello,
I'd like to confirm the difference between two types of character error messages that I'm seeing:
404 (Character not found.)
500 (Character unavailable) (I get this very rarely)
I'm assuming the 404 means the character does not exist in the game at all, while the 500 means the character may exist but cannot currently be retrieved.
The reason this distinction matters to me is that I'd like to use 404s to prune transferred/deleted characters from my database, but I don't want to zap somebody's character just because they haven't played in a while or the Armory API server is having a bad day or something.
My thought is to do nothing on the "500 (Character unavailable)" but mark characters for deletion on "404 (Character not found)." Am I safe in doing so?
(And yes, I am actually checking the "reason" strings and not just the HTTP code)
Thanks!
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Hello,
Question for Blizzard tech: per the docs on Github, I've sent a couple of emails to [email protected] to register my application (one on July 7, a followup on July 20) and received no response. Are you not processing those yet and I just need to wait? Or did my request get lost in the shuffle? With Aug. 2nd quickly approaching, it'd be very helpful to know what kind of bandwidth usage I'll be allowed, so I can adjust my site accordingly. Thank you. |
Howdy,
Getting this response while trying to pull XML from the old Armory: <?xml version="1.0" encoding="ISO-8859-1"?><?xml-stylesheet type="text/xsl" href="/_layout/error/error.xsl"?><page globalSearch="1" lang="en_us"> <errorhtml type="503"/> </page> We do quite a bit of Armory querying, but haven't had this issue before. We can't find anything that has changed in our backend. Have throttling limits been changed or somesuch? |