It's no illusion since the removal of Blade Flurry's potency that Combat Player participation has dropped. In T14, it was roughly equivocal, although slanted toward Assassination's ease of use and execute.
Throughout T15, it's blatantly reliant on the potency of our set bonus GCD reduction, as well as RPPM procs of Haste Stacking. While I tend to do well, I also play on a Medium Pop Realm with an average of 20-30ms.
For someone in a high rated guild on, say, Illidan or Stormrage, this is unteniable. You just don't see very many high end Raiding Combat Rogues. Even Killars, of formerly Vodka, doesn't play it, and it's his preferred spec. Why?
GCD reduction is a bandaid fix: This only helps players who play the game under optimal conditions. Additionally, too much damage is built into this set bonus. I personally like it, and can actually play at the conditions required for it to work, but most can't.
Move active ability damage forward: Holiknka just nerfed Eviscerate damage by 10%. For a Combat PvE player, this is a nerf (Albeit minor((.08%)) It's not as if we're topping the meters currently, and it would be more wise to reduce Sub's finisher damage.
Combat needs some love. Simple, yet anticlimactic fixes such as a % buff to Revealing Strike's finishers, or a flat % applied to Vitality/Ambidexterity just aren't doing it anymore.
I'd really appreciate some attention to this. Combat is our oldest and most historic raiding spec. While it hasn't always performed necessarily optimally, it's been the spec which 1: actually has a weapon choice!, and 2: actually has CD's which matter and are active. Back in ICC I felt was the sweet spot: Combat could do very well in single target. Yet, well played Mut would edge it out but only slightly.
I hope you give us a spec choice this upcoming tier. I have zero desire to play Assassination, and frankly, I won't.
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