WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Ayano

Title. The vendors are now back up again, so go buy your gear. Blizzard also unfortunately screwed up and people that were lucky enough to get the CP bug can already buy full gear.

I hope you realize that this is completely unacceptable in pretty much every single possible way; some people getting full gear right away in the season because of a bug while others, like me, have a 2.2k cap on all my characters, meaning i'll be behind 26 ilvls for months until I finally catcht up with the lucky few.

The lucky few that got this bug and actually capped it completely have such a huge advantage right now by being 26 ilvls higher than everyone else, making them literally unkillable in arena. You basically can't lose when the difference in gear is that big.

If you let this slip you have literally ruined the entire season and it's probably the final nail in the coffin for pvp in this game. You MUST fix this.

<Snip - Removed>

He's just one out of hundreds.

UPDATE: We've gotten a blue on this matter on the german forums. Post found by Thornass:

We can absolutely understand that you are upset because some players have purchased more equipment than was intended. However, as my colleague has already written, we will investigate these cases exactly latest and act accordingly. Players who have benefited from this mistake should not too much accustomed to their new equipment.

Please bring your feedback on this topic here exclusively. We are close to all the other posts and link to here. Please also read, no player in the forum to denounce, by their example, Arsenal linked profiles (see forum rules). We need to these incidents no evidence of you, but are already in possession of all necessary information.


I also changed the thread's title to something more appropiate. Sorry for any confusion caused.

UPDATE 2013/09/24: grievous weapons have now a level requirement of 91, making them unusuable for now. Bandaid fix to make arenas less horrible until the real fix comes.
Hello, friends! Since the the new season now finally is live and most of us had a shot at trying the new season out I thought it'd be nice with a thread where we summarize our thoughts about it.

Here's my list:

Like:
- The new pacing of the game, being a result of the resilience buff
- The new arena system with teams being gone
- Battlegroups being gone
- Warriors are feeling great, this is heaven after living through 5.2 and 5.3
- The ramps on Blade's Edge
- I really find 3v3 enjoyable right now

Dislike:
- 2v2. It's flat out painful now. I'm okay with it though because I hate the bracket and probably won't play it again.
- TCCY in 3v3

Things that could have been done better:
- Blade's Edge. With the added ramps and stuff classes with knockbacks and stuff have less of an advantage, but the advantage they have is still tremendous.

Now, what are your thoughts? I'm eager to hear them.
How do I farm spirits of harmony fast?” wysłany:
Hello, friends! Well, I'm basically wondering how I should in the fastest way possible get me some spirits of harmony. I'm an all out pvp player and thus I don't have many spirits of harmony littering around in my inventory like I know many pve players do, but now I need them because I need to make some gold by crafting the Reborn weapons.

So, yeah! How do I as fast as possible with as little work as possible get as many spirits of harmony as I can? I need 15 for starters, but in a few days I'll be needing another 15. Currently I'm farming in Howlingwind Cavern but it's both boring and slow.

And yes, I know there are topics on the matter but they're all pretty oudated.

Thanks,

//Ayano
Never before have we seen so many direct changes to PvP in such a short period of time. You can tell that they're really trying this time around.

So here you go, Holinka:

<3

And I guess you might throw in Nakatoir there as well since this is the first time we eu players have an active blue poster.

<3
Juggernaut” wysłany:
As many of you should know, Juggernaut was nerfed in patch 4.0.6.
Now, I can handle nerfs. I've survived it before.

...but destroying a class is something entirely different. The class in general is already plagued by extremely clunky and outdated mechanics, why make it even worse?

Warriors were already pretty weak on high ratings pre-patch. We had the lowest representation ingame on high rating next to hunters. And we all know how extremely broken hunters were.

For those of you who missed it, the Juggernaut nerf made Charge share cooldown with intercept. The talent no longer increases the cooldown of Charge by 5 seconds, but as I said, it now shares CD with intercept and it also made Charge share DR with all other stuns.
...this is a major major flaw seeing as the DR is longer than the actual cooldown is. I don't recall any other class in the game relying on DR when it comes to their gapclosing. Even if we use Charge instantly after we get peeled and it's off cooldown, the stun will be shorter and shorter for each time. Eventually our target will be immune to the stun and the gapcloser will be useless in every single possible way.

As you probably can figure out on your own, it's extremely broken.

Now, while I know that this is the EU forums, I'd like to mention some various ideas I've came up with. Of course I think the juggernaut nerf should be reverted completely, but since Blizzard apparently balances classes among sub 2k people with no idea of what it's like on higher ratings, that's never going to happen, is it?

1. Revert the change and make Heroic Leap share cooldown with Intercept instead.
2. Remove Heroic Leap. It's horrible anyway(actually I like to use it for surviving, but yeah...).
3. Keep it as it is but buff hamstring. I can handle having bad mobility but having the worst grip on targets as well? No thanks. I'd do this by increasing Hamstring to 70% and make MS apply the effect.



Anyhow, since our mobility never was the problem to begin with but Blizzard felt like nerfing it anyway, I'd like to take a look at the real problem. Sudden Death and Colossus Smash. When Sudden Death procced a thousand times in a row, we had extreme burst and unless you CCed or peeled off the warrior you would die rather easily.

I'd solve this by giving warriors 50-60% passive ARP and removing Colossus Smash and Sudden Death completely. It means less RNG, less burst, and more sustained damage(let's face it, our damage is horrible outside Colossus Smash). Why they instead nerfed the mobility is something I'll never understand. Especially seeing as it only gives us a harder time vs decent players while we'll destroy bad players just as much, if not more.

Also I have literally no idea on how to finish a post I'll just leave it with a simple word;
discuss.

what the <snip>?

Also;

# Frost Specialization now also increases the damage of Frostbolt by an additional 15%.



what the <snip> <snip> like, honestly?