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Ashendal

Boomkin's KEEPING old model.” wysłany:
https://twitter.com/mmoc_events/status/639808352722284544

Q. Boomkin new char model? No big revamp.

@RKBadWolf that's what he said. There might be tweaks, but not overhaul like feral.


Are you kidding me? Feral is getting a whole new look and yet you're leaving the Boomkin model from Vanilla intact? Either the Dev team has some REALLY messed up priorities or the art team is being crunched for time.

Either way this is wrong.
http://www.pcgamesn.com/wow/blizzard-plan-strip-currency-systems-world-warcraft-raiding-warlords-draenor

“We are planning on simplifying our currency structure,” lead encounter designer Ion Hazzikostas told PCGamesN.

In the current system, players running the latest raid bosses earn valor points, while those playing lower tier raids and dungeons earn justice points. Both can be exchanged for gear if raid bosses fail to drop the loot you’re after - but Blizzard believe they’ve become unnecessary.

“The traditional role of valor was to offer compensation for bad luck - and that goes all the way back to badges in Burning Crusade,” said Hazzikostas. “Where you’d go, ‘Okay, I’ve run this raid 15 times now and never seen a shoulder piece dropped - so I’ll take this currency and buy a shoulder piece for myself’.

“The bonus rolls system that we have these days actually goes a long way towards helping counteract that.”


Just quoted the main point I'm going to be talking about.

SERIOUSLY? Bonus rolls, the thing that does absolutely nothing to help bad luck 99% of the time, is your fall back? That's why you are going to strip currency down? PvP gets to keep their currency mainly because RNG won't fit there, fine I get that. You want to strip away my way to farm for gear, that's at a lesser iLvL mind you, just because you like letting the RNG control things.

The RNG is horrible. No, it's beyond horrible. It's what horrible looks at to be less bad. It's the bane of every raider's existence simply because the WoW's RNG SUCKS. It blows chunks. It is horribly designed and is a time sink to the extreme. It is what causes people to head desk after weeks upon weeks of farming and still not receiving an upgrade. You gave us bonus rolls BECAUSE you know how crappy the RNG is and yet you still used the SAME RNG system for them so it's STILL a horrible thing and doesn't payout.

I get most of the changes you are making. I get the need for some of them because it's just useless most times. "I'm going to go reforge to hit that one % in hit, and if I don't hit it exactly I'm going to go reforge again, and again, and again until I do." Got it, waste of gold and time to keep having to do that even with other websites. But this? This change is beyond stupid.

Unless you're planning to revamp crafting beyond the pitiful excuse it is now into what it should have been from the start then this change is more of a detriment to PvE play then any before. Unless I can invest resources into Tailoring, Blacksmithing, Leather Working, and the others to get decent gear to make up for the horrible nature of the RNG this will basically halt all efforts I make to play end game raid content anymore since it'll be pointless. And by decent I don't mean a pair of pants and a belt at the end. I mean a FULL set of gear. The crafting proff's should have been that way from the start. What kind of idiotic tailor goes, "hmm...I'm only going to learn to make really good pants and nothing else. Yep only pants for me!" Blacksmithing gets to make a full set of weapons. They aren't top of the class heroic quality but they get a FULL selection to make. Do that for every other crafting profession.

"But wait Ash," you might be thinking, "Won't garrison's have a way to send your followers out to run dungeon's and raids for gear for you?" Yes, with the same RNG system in place. You also will be funneling most gear you get INTO the followers so that they actually CAN do the dungeon's and raids and won't fail them. It's not going to help things at all. Even with the "random" drops from quest rewards it still won't make up for it.

Valor, and Justice to a lesser degree, is there to be the answer to RNG suckage. You've recognized the RNG sucks from day 1 and have continued to give us ways to counteract that. Why then, after knowing it and embracing it and giving us badges and points and everything else, are you going back to this setup knowing full well how bad it is?

If you're still going to follow through on this either,

1. Take them away and let me craft gear like you should have been letting me do from the start that almost every other MMO let's me do.

2. Take them away but alter the RNG so it sucks less. In this case completely redo how it rolls for rewards.

Don't change what's not broke simply because you feel it's time for a change. "If it's working why screw with it?" Yes it's a long rant that covers multiple topics but Blizzard has been dancing around these things for years and I'm tired of dealing with it. They want to change a huge number of things for WoD, make these few things part of it.