Old thread: http://us.battle.net/wow/en/forum/topic/9436964232?page=1
Summary post"
Maybe we need to summarize all the issues again to make it easy to access for them. xD But as a whole, I don't feel like we've been doing a lot of QQ'ing. We've been trying to help them with a lot of good ideas from an actual player perspective. But here goes the summaries.
Masteries
Relentless Assault- Your attacks do x amount of increased damage, the lower health a target has. This fits in with our "build up" theme with TeB, and fills the niche of a lack of execute by universally increasing our damage. True Combo Breaker- Your Chi-Spending attacks have a chance to duplicate, dealing 75% of the original damage dealt. This is how many people wanted to see combo breaker originally. Raid CD's
White Tiger Statue- This one has had a lot of renditions passed through, so I'll list what I can remember Stormlash Effect- Attacks done in the next x seconds have a chance to inflict [blank] nature damage Secondary Stat EnhancerIncrease the Haste, Crit, or Mastery of all Raid members by 1.5k-3k for 15-40 seconds. The Highest stat is always chosen. Ancestral Guidance/Eminence effect- x% of our damage is converted to healing for the raid Beat you into Rejuvination- Allows us to target our party members, and attack them for 50% of normal damage, healing for any damage that would have been done. (Would be a dps loss, but could save the raid. Gives us a heal with our spinning crane kick if stacked) QoL Improvements
TeB on pull. Maybe not all 10, but 5 stacks. If our damage is going to be so reliant on having it, let us have it. Numbers check. Increase our stance damage. No reason we should be seeing 5.2 numbers in 5.4 gear. Make Zen Meditation cover a certain area, reducing damage taken inside by x%. For a "raid cd" it's very weak for most fights. Make TeB brew have a chance equal to our crit to generate an extra stack, like with Mana Tea and Elusive Brew