Not only does MMO Champion have Sacred Shield becoming a Protection ability, it leaves Retribution in particular with no viable talent options besides Selfless Healer, which isn't all that great the begin with.
I don't understand, why are you giving the current Sacred Shield to Protection along with this talent option? Their defense is hardly lacking right now with the myriad of defensive abilities at their disposal whereas Retribution has been notoriously simple to tunnel from it's almost total lack of significant damage reduction, why are you taking that away as well?
No Ret Paladin will realistically take the new talent in place of Selfless Healer now since the 2 min CD is too long and by the time we get to 30% health it's going to essentially be game over for us as A) we cannot recover enough health to make it useful before the large burst available to most classes finishes off the shield or B) they simply resort to CCing us til it runs out.
Congratulations, you've effectively pigeon-toed Retribution into a single talent point and vastly improved the defense of Protection for no real reason.
It seems like the developers never seem to consider that Retribution does not simply PvE to the exclusion of all else, many of us actually like to PvP as something other than Holy too. It's great that you pay so much attention to our damage, we actually do very much appreciate that, but for the love of Godfrey all we are asking is that you take a look at the PvP implications of changes to Paladins other than Holy!
It's bad enough Evil is a Point of View can't realisitically be used by Ret and Unbreakable Spirit will be a much larger buff to Holy than us, but now we are losing our only realistic passive defense talent to Protection as well.
Why can't we simply leave Sacred Shield as is function-wise and implement a spec-based arrangement instead so that each spec can gain a benefit relevent to their playstyle without stepping on anyone else's toes? Does Protection really NEED yet ANOTHER defense for them exclusively?
Retribution defense needs alot of work right now, and taking away the Sacred Shield option for them is not going to help. Please reconsider your decision in this regard, us Ret Paladins have so few talent options to choose from as it is and I really don't want to lose another.
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Most Ret Paladins understand why WoG was nerfed, we just don't understand why this spell in particular was hit so heavily when the problem seemingly lies elsewhere.
The Selfless Healer talent is too good right now simply because of how much it can heal a friendly target. If this is one of the reasons WoG was hit, why not simply adjust this talent in particular so it is not so powerful? Additionally, too much RNG is another large problem that has a large bearing on the success of SH and WoG in. Because resource generation is still very whack-a-mole, it is possible to get back to back procs on DP that make talents like SH and WoG extremely powerful. I don't understand if the potential to cause this imbalance exists with the large RNG base Retribution resides in, why is this not corrected? PvP will take a very large hit when the WoG nerf goes thru simply because offhealing is the only true niche the Retribution Paladin has that allows it to reliably compete. With a 20 sec CD attached to WoG, it will be impossible to reliably offheal thus removing most of the motivation for taking a Ret Paladin in competetive PvP period. Not only that, but personal surviveability will take a large hit as well with the loss of our only viable combat healing spell. Without WoG, the only other viable healing spell is Holy Light when under the effects of Crusade. The other heals simply take too long to cast and cost too much for too little gain, hence why they are almost never used. Indeed, unless helped by a miracle, these healing spells simply cannot be used in combat because they are too easy to interrupt and give too little back. No doubt the developers must have known this in deciding on this nerf, so my questions are: 1. If WoG is going to become nigh-worthless for Paladin personal surviveability, will Retribution look to be receiving additional survival mechanics to compensate? 2. Will Selfless Healer be changed or removed if offhealing is to be so curtailed as to not be worth bringing to PvP? 3. Does this signify that additional offensive utility may be implemented to compensate for the large PvP loss both to the Ret Paladin personally and to their viability as a Rated BG/Arena partner? 4. If RNG is so large a factor in WoG's success, will we see steps taken to reduce it and make it more streamlineed thru the rotation? On the subject, it also appears as though the WoG nerf was put into place because Templar's Verdict was almost never used in PvP environments. Understand that Templar's Verdict is rarely used in this environments simply because it is highly mitigated by both armor and resilience as well as Ret surviveability being tied to WoG since no other heal could reliably be used in combat. If you want Retribution to use it more often, it should be strengthened to more reliably counter the formentioned mitigations as it can many times hit for a rather low amount for the amount of time and HoPo used. Have the developers considered perhaps allowing TV to deal a set percentage as Holy damage to increase it's power and appeal? Mastery helps, but alone TV could probably use some tuning. Last question: have the developers considered giving Retribution an effective combat healing mechanic that is not tied to such rigid restrictions as WoG is set to be? Perhaps a personal healing mechanic like a HoPo version of Recuperate that can only heal the Paladin himself without similar potential as WoG for becoming too powerful thru RNG? Any answers would be greatly appreciated. |