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wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
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Tooly zdobył Fairweather Helm.     
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Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
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Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Adornus

So, I was looking at representation numbers for DPS from normal to heroic (Lei Shen Kills). Now, this will seem fairly obvious, but I want to make sure Blizzard is actually aware of the complete inequality right now between melee and range.

Below is a table, it has which class, if they're range or melee (shaman and druid have one of each), the % of distribution for normal kills, % of distribution for heroic kills, and the % change between the two. Meaning, I took the sum of all kills by spec, rolled it into melee or range by class, and see if the same distribution carried over from normal to heroic.

As you would expect, the % increase from normal to heroic is absolutely dominated by range. The only melee that actually had a higher representative distribution in heroic were rogues. And conversely, hunter was the only range that dropped (which everyone knows they are in need of some buffs).

10M
Class Range/Melee % Normal Distribution % Heroic Distribution % Change from Normal to Heroic
Druid Range 5.14% 8.80% 171.29%
Rogue Melee 9.16% 11.54% 125.92%
Priest Range 8.45% 9.13% 108.00%
Mage Range 13.89% 14.33% 103.19%
Warlock Range 15.66% 16.05% 102.47%
Shaman Range 8.64% 8.68% 100.35%
DK Melee 5.91% 5.83% 98.61%
Shaman Melee 3.33% 2.97% 89.17%
Warrior Melee 5.46% 4.67% 85.43%
Hunter Range 14.94% 12.48% 83.52%
Druid Melee 1.86% 1.34% 71.76%
Paladin Melee 4.79% 2.81% 58.77%
Monk Melee 2.76% 1.38% 50.15%


25M

Class Range/Melee % Normal Distribution % Heroic Distribution % Change from Normal to Heroic
Druid Range 5.28% 8.55% 161.83%
Shaman Range 5.96% 8.43% 141.28%
Mage Range 12.87% 16.78% 130.32%
Warlock Range 14.26% 15.59% 109.29%
Priest Range 8.22% 8.87% 107.96%
Rogue Melee 10.39% 11.21% 107.82%
Hunter Range 11.48% 12.12% 105.61%
Shaman Melee 3.36% 2.89% 85.87%
DK Melee 7.20% 5.66% 78.70%
Warrior Melee 7.98% 4.53% 56.84%
Druid Melee 2.68% 1.30% 48.45%
Paladin Melee 6.10% 2.73% 44.77%
Monk Melee 4.21% 1.34% 31.94%


My question is: Blizzard, with the obvious inequality of melee in heroic encounters (based on pure statistics and not subjectively), what is being done to fix this? So far all I've seen has been nerfs across the board for almost all melee, especially melee hybrids (the specs at the bottom of the list). The PTR cycle seems entirely counter intuitive to what actually needs to happen.

EDIT - Faderoll created a thread that lists each boss for melee/range friendliness in SoO
http://us.battle.net/wow/en/forum/topic/9678407763?page=1#1
4.3 Holy Paladin Changes” wysłany:
Holy Raidance a 3 second cast and gives a charge of Holy Power as one of the highlights.

Discuss.


Paladin (Forums / Talent Calculator / Skills/Talents)

* Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
* Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.


Holy

* Clarity of Purpose now also reduces the cast time of Holy Radiance.
* Illuminated Healing (mastery) now also applies to Holy Radiance.
* Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
* In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
* Light of Dawn now affects 6 targets (base effect), up from 5.
* Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
* Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
* Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.