I like the idea. I really do. (This harkens back to Vanilla dungeons that didn't have hard 5 man caps, which I really enjoyed). But I don't really understand who the Flex raids are for.
You say, the loot is less than current Normals. So, if I have 11 or 23+ people, we're doing 10 or 25 Normal. At 18 - 22, we're doing 2 10 mans.
Where Flex raiding seems most opportune:
1) Groups of mid teens 14-17.
2) People who like running the same raid over, and over again.
My biggest concern is #2. Yet, again, you're adding ANOTHER step that is going to feel obligatory.
The problem is the priority for the first 10 people is still going to be Normals. Those leftover 4-7 people who want to be doing Normals (and would rather be doing Normals due to better loot tables) are forced into begging already formed 10 mans into running the same raid again that week.
The thing is -- if I'm in a Normal 10 man group and I have to run a raid a 2nd time -- I'll just hop on an alt with those 4-7 other guys and we'll run Normals (not a flex raid).
On another note:
Seriously, you guys are recycling way too much content. This seems to be your answer to everything. Not enough content? Well, we'll let them run the exact same raids an additional time -- How's that?
In a word -- terrible.
SUGGESTIONS
-- Shared Lockout with LFR. (Or at least a Shared loot Lockout).
-- Same loot as Normals.
-- In reality -- all raids should probably use Flex raids (Maybe this is something you're thinking about for the future, but want to see if it even works, and also are smart enough to realize that it would likely create a big balancing issue if it were implemented with Normals/Heroics -- but honestly, that should be the aim).
I do like the underlying idea of FLEX Raids. The problem is, it can't exist in the current Raid setup. It's just far too much redundancy and it doesn't solve the problem for people who are outside of the current core 10 mans. It's just adding more "stuff" that has no real function (You know, like JP or Honor).
|