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We just beta tested tanks in INSTANCED PvP

blizz -> wysłany:
09/22/2016 07:58 AMPosted by Rolentu

We lost 10% total dmg, had our PvP templates dmg lowered on top of that and now we also take 25% more dmg.

All three of these changes effect INSTANCED PvP where there was no possible way you could say with the lowered PvP template PLUS we do 15% less dmg to players already before these changes that this seems fair at all.


Thanks for the post about this. We understand your concern. Tanks in PvP are a real design and balance challenge for us and it may take time for us to get it just right. Unlike other PvP games (Overwatch and Heroes of the Storm for example), tanks in World of Warcraft are not tuned or designed around tanking other players. World of Warcraft tanks are primarily designed to withstand the onslaught of raid bosses, which do considerably more damage than players. While tanks have a lot of active mitigation buttons, they also have a lot of passive mitigation and survivability. During beta, we applied a lot of spell multipliers to tank active mitigation abilities while leaving their passive mitigation alone for the most part. But this approach has a side effect that a tank's active mitigation buttons don't feel like they're doing anything in PvP.

The 25% increased damage from players is our first attempt at decreasing tank passive mitigation in PvP. Consequently, we will be relaxing or removing many of the spell multipliers we've made to tank mitigation abilities. That is a change we'll be making alongside the class team's upcoming tuning changes.

We're often asked, "what is your vision for tanks in PvP?" First, if you enjoy playing a tank, we want you to feel like you can provide value to your team in some way. But, we don't want that value to be "I can never die." A tank should be harder to kill then a DPS, but not by a wide margin. Likewise, a tank should do less damage than a DPS (and preferably far less burst damage) but not damage you can simply ignore. We want a tank to be able to go into an arena with their friends, compete, have fun, and earn rewards. We're much more hesitant to say we want tanks to be viable in arenas at the highest level. However, in rated battlegrounds, we would very much like to see tanks at the highest level, not only as flag carriers or point defenders, but as target callers and frontline disruptors. We think that is a fun place for tanks to live in PvP.

We don't think we've arrived at this vision by any means and it may take some time and iteration before we do. We appreciate your impassioned feedback and hope you'll continue to give PvP a try on your tank. Thanks!